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BS日テレ(番組ch+アニ特合同) 2010/12/25 tvk(番組ch+アニ特合同) 2010/12/26 チバ(番組ch+アニ特合同) 2010/12/28 TOKYO MX(番組ch+アニ特合同) 2010/12/29 テレ玉(番組ch+アニ特合同) 2010/12/31 BS日テレ(番組ch+アニ特合同) 2010/12/25 称号: 点呼場所 【BS4】 BS日テレ アニメ特撮実況_16 http //hayabusa.2ch.net/test/read.cgi/liveanime/1292835697/745 点呼参加者ID 合計33ID 1 ID wXFayKV/ 2 ID udECf6RE 3 ID Odq+7F8V 4 ID YVIpJKM7 5 ID dYHRS6Lw 6 ID 87HVYloO 7 ID sjLbsd7H 8 ID BDO2br1Q 9 ID ZLQFxP26 10 ID QJxbp1rd 11 ID TOaoysK1 12 ID eMLtBKB8 13 ID cW2Ch7D2 14 ID j3VOnkHz 15 ID fKMypN12 16 ID hegK03oX 17 ID PMSB3/gG 18 ID SfaS2+mq 19 ID Fg4qyxQe 20 ID kKklIr55 21 ID KKrkxtEz 22 ID +krLuC20 23 ID 8UgSenLZ 24 ID qGgNzjJI 25 ID PRhQBBzq 26 ID w8y9W5Rh 27 ID 0wQRDGGo 28 ID NIwuqrCh 29 ID HeowurFj 30 ID D6Ba0SjP 31 ID 0R5nWpa1 32 ID 4+GNVMii 33 ID kZyj/fGa tvk(番組ch+アニ特合同) 2010/12/26 称号: 点呼場所 アニメ最終回・点呼関連汎用スレッド(点呼・議論・他)9 http //free.jikkyo.org/test/read.cgi/lsalofree/1293136261/172 点呼参加者ID 合計46ID 1-1 ID 41c4sh3E0 1-2 ID emB5ieY20 2-1 ID FoLeSUN20 2-2 ID FvWlkUuE0 3-1 ID LxxM3UrU0 3-2 ID 6KaXR5Is0 4-1 ID +GT//h560 4-2 ID o7lRW/dM0 5-1 ID Q8fOajfQ0 5-2 ID 4BUG6+0s0 6-1 ID ZJdQ91HQ0 6-2 ID mzLbRWH20 7-1 ID jdxN8RAQO 7-2 ID mMOQSBDE0 8-1 ID 127u8avI0 8-2 ID 7OeJXCDw0 9-1 ID y0ghApvsO 9-2 ID 1TjNct3YO 10-1 ID 6OWGBEWQ0 10-2 ID nGlIYoVs0 11-1 ID 9OjmV8xoO 11-2 ID ljgcU7v+0 12-1 ID 4i8iS74U0 12-2 ID PbWgYotI0 13-1 ID KDC3P16M0 13-2 ID yCExFERo0 14-1 ID XFlTjjIc0 14-2 ID SF0uXdBY0 15-1 ID KUHts0V+0 15-2 ID QMct3yc60 16-1 ID 0fdELXhc0 16-2 ID yZVcXYoA0 17-1 ID fD4zpQeI0 17-2 ID cA6XgYBM0 18-1 ID UYXgNPX60 18-2 ID h3RVJcdw0 19-1 ID hr0nB4fg0 19-2 ID zIfu/pV6O 20-1 ID fBSil7+w0 20-2 ID GEJPaMlE0 21-1 ID wmrmIEHwO 21-2 ID fmmIa1PM0 22-1 ID DvgYf4cs0 22-2 ID PfZRlargO 23-1 ID 6h+OUMl60 23-2 ID cxu/yz2c0 チバ(番組ch+アニ特合同) 2010/12/28 称号:パンティ&○、○&ストッキング ※好きなほう 点呼場所 チバテレビ(CTC)実況★17 http //hayabusa.2ch.net/test/read.cgi/liveanime/1293294642/161 点呼参加者ID 合計7ID 1 ID j5hRKN4h 2 ID cQ3MAQ7Y 3 ID 5rIYCcRJ 4 ID LTYfBiBY 05 ID sBUPXz1t 6 ID tKRsmm3f 7 ID KNMY1bMG TOKYO MX(番組ch+アニ特合同) 2010/12/29 称号:それが私達、悪魔のルゥ×○ル 点呼場所 アニメ最終回・点呼関連汎用スレッド(点呼・議論・他)9 http //free.jikkyo.org/test/read.cgi/lsalofree/1293136261/906 点呼参加者ID 合計50ID 1 ID m5eVyRzs0 2 ID sXuQxzpc0 3 ID ht75+R1s0 4 ID S6BWVKBk0 5 ID pC8hKzNA0 6 ID wz6KkjhA0 7 ID 9gvN3QgE0 8 ID ZMKQfvgs0 9 ID 9gKbmbp60 10 ID 3pXkwRW60 11 ID tFbWCGuQ0 12 ID IufwWiqY0 13 ID KLQ+ll2Y0 14 ID 7SUbikFEO 15 ID 8UQBuWzw0 16 ID oZybkrYg0 17 ID JV1OJurM0 18 ID JXQKlkZc0 19 ID kogGZ2M60 20 ID gw/4ZgJE0 21 ID JWYW3ZOo0 22 ID BXsEa4Vk0 23 ID hWKgYRUM0 24 ID LsPT0zvAO 25 ID jcJmJe0I0 26 ID zlv/w9Cs0 27 ID ISwdpUQA0 28 ID LQXvXAqQ0 29 ID VVDDLhhk0 30 ID flxddyIM0 31 ID vXJL7yxk0 32 ID 2VId87WkO 33 ID p2WD+ifI0 34 ID cihUrzy2O 35 ID a0kocFLg0 36 ID sDwCqngAO 37 ID 4HYynspU0 38 ID aYGdZzvw0 39 ID XwZ0DDAI0 40 ID /RQgLJQ+0 41 ID TmgOGWPU0 42 ID YZyuEDNQ0 43 ID VgyCpC3w0 44 ID bkKIyFVwO 45 ID b4uQuHwU0 46 ID WMaN+jz+0 47 ID GBN0oTbk0 48 ID MauFIs6E0 49 ID pSPWZYns0 50 ID CNrqHvroO テレ玉(番組ch+アニ特合同) 2010/12/31 称号 Panty Stocking with Garterbelt第○話「サブタイ」 サブタイ 話数|サブタイ| 第1話 仁義なき排泄/デスレース2010 第2話 ミツバチのざわめき/セックス・アンド・ザ・ダテンシティ 第3話 キャットファイト・クラブ/パルプ・アディクション 第4話 ダイエット・シンドローム/ハイスクール・ヌーディカル 第5話 ハナムプトラ/ヴォミッティング・ポイント 第6話 悪魔のような女たち 第7話 トランスホーム/現金に裸体を張れ 第8話 オブ・ザ・デッド/一匹の怒れるゴースト 第9話 天使が水着に着替えたら/ゴースト~ダテンシティの幻~ 第10話 インナーブリーフ/チャック・トゥ・ザ・フューチャー PART1/チャック・トゥ・ザ・フューチャー PART2/チャック・トゥ・ザ・フューチャー PART3/HELP!二人はエンジェル 第11話 ワンス・アポン・ア・タイム・イン・ガーターベルト/ナッシング・トゥ・ルーム 第12話 D.C.コンフィデンシャル/パンティ+ブリーフ 点呼場所 テレ玉アニメ実況★百五十六万石 http //hayabusa.2ch.net/test/read.cgi/liveanime/1293210141/896 点呼参加者ID 合計12ID 1 ID hfUKdK2m 2 ID 7+WE8ZV/ 3 ID g7fgEZyo 4 ID FdVjdfCw 5 ID ArDbMjau 6 ID zK3rPTEf 7 ID R24c7F11 8 ID 6SB/kAQv 9 ID EM15a3eC 10 ID UDieVY5q 11 ID SHW6n97l 12 ID oY2n28Dk
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Chest challenged chicks ring in bigger breasts可哀想な胸の若い女性たち、より大きな胸へと胸を踊らせる 参考資料 拡散状況 関連ページ Chest challenged chicks ring in bigger breasts 可哀想な胸の若い女性たち、より大きな胸へと胸を踊らせる 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20040923p2g00m0dm999000c 0 Chest challenged(*1)chicks ring in bigger breasts 2004,9,23 Shukan Gendai 10/2 可哀想な胸の若い女性たち、より大きな胸へと胸を踊らせる 2004,9,23 週刊現代 10/2 1 Some of the silly tunes Japanese pay to download to use as the ring tone for their mobile phones sure have their knockers, but it s for precisely that reason that a well-known counselor is raking it in at the moment,according to Shukan Gendai (10/2). 携帯電話の着信音として使うために日本人が金を払ってダウンロードする馬鹿げたメロディーは確かに女性の胸をときめかせたが、その理由はまさに、目下ある著名なカウンセラーが荒稼ぎしているからにほかならない。週刊現代(10/2)より。 2 Hideto Tomabechi -- who first made headlines in Japan almost a decade ago after he cured brainwashed members of the AUM Shinrikyo doomsday cult that unleashed deadly sarin gas on the Tokyo subway system -- claims to have developed a tune for ring tones that promises to increase the breast measurements of those who listen to it. 苫米地英人――東京の地下鉄網に致死性のサリンガスを撒き散らした、ハルマゲドンを説くカルト教団・オウム真理教に洗脳されたメンバーを治療したことで、初めて彼の名前が新聞の大見出しを飾ったのはほぼ十年前だ――は、聞いた人の胸のサイズを増加させる見込みがある携帯着信音用のメロディーを開発した、と主張する。 3 And Tomabechi s brainchild for better busts has boomed, with chest challenged chicks swarming to transfer data to their own phones. そして、苫米地の頭脳が生み出した、より良い胸のための発明品は大人気となり、可哀想な胸の若い女性は我先にデータを自分自身の電話に取り込んでいる。 4 "I listened to the tune for a week expecting all the time that I was being duped," says Chieri Nakayama, a 19-year-old pin-up model, tells Shukan Gendai. "But, incredibly, my 87-centimeter bust grew to 89 centimeters! It was awesome!" 「自分は騙されているのだとずっと思いながら、私は一週間そのメロディーを聞きました」と、19歳のピンナップモデル・ナカヤマチエリは週刊現代に語る。 「しかし、信じられないことに、私の87センチの胸が89センチになったのです! あれは素晴らしいです!」 5 Mobile phone ring tone tunes, or chakumero as they re called in Japanese, are almost an integral part of the arsenal of Japan s tens of millions of cellular phone users. Each of the big phone companies operates sites where their customers can for a few hundred yen per month download songs they use in place of the blase ring tones pre-installed in the phones. Normally, people select hit songs or TV themes, but Tomabechi s tit tune has hit a raw nerve somewhere, attracting an almost unimaginable 10,000-plus downloads in the first week it was made available, despite the numerous titters. 携帯電話の着信音のメロディー、すなわち日本人が呼ぶところのチャクメロは、日本の携帯電話利用者数千万人にとって、無くてはならない存在といっても良いだろう。 大きな電話会社はそれぞれサイトを運営していて、そこから顧客は、携帯電話にあらかじめインストールされていた面白みのない着信音の代わりに使う歌を、ひと月あたり数百円でダウンロードできる。 普通、人々はヒット曲やテレビ番組のテーマを選ぶが、苫米地のオッパイ音楽はどこかの神経を刺激して、リリースされた最初の一週間のあいだに、1万件以上というほとんど想像できないダウンロード数を誘引した。 6 "Most would think it s a lie, but the techniques involved in the process have been known for some time and are the result of research I carried out in the 80s and 90s," Tomabechi tells Shukan Gendai. "I use sounds that make the brain and body move unconsciously. It s a technique involving subliminal effects." 「多くの人はあれは嘘だと思いましたが、胸を大きくする過程で使われているテクニックはしばらく前から知られていたもので、80年代から90年代にわたって私が実施した研究結果でもあります」と、苫米地は週刊現代に語る。 「脳と体を無意識的に動かす音を私は使います。これはサブリミナル効果を使ったテクニックです」 7 Tomabechi claims that techniques exist to provoke movement in a certain part of the brain that reacts to sounds and light. 音と光に反応する脳の特定部位の活動を引き起こすためにこれらのテクニックは存在している、と苫米地は主張する。 8 "It s a part of cognitive science. I suppose you could call it a kind of positive brainwashing, " he says. "Sound waves travel in patterns that can be properly re-played." 「これは認知科学の一部です。『ポジティブな洗脳』みたいなものと呼んでもいいのではないのではないでしょうか」と彼は言う。 「音波はちゃんとリプレイできるようなパターンで伝わります」 9 It s an old adage that many illnesses are all in the mind, but if the counselor s claims are correct, the key to having a huge set of breasts could be the same. Tomabechi says he s already got plans on the drawing board for ring tones aimed at improving memory, increasing attractiveness for the opposite sex, making hair sprout and quitting cigarettes. おおくの病は心の内にある、は古くからあることわざだが、もしこの相談役の主張が正しければ、胸が巨乳になるための秘訣も同様である可能性がある。 記憶力向上・異性に対する魅力の増大・発毛・禁煙を目的とする着信音がすでに計画段階にある、と苫米地は言う。 10 Even if the rockmelon ring tone doesn t prove to be as effective as its inventor claims, what can t be denied is its success on the chakumero charts. おっぱいメロン化着信音が開発者の主張ほどには効果的でないことが証明されたとしても、それが着メロのヒットチャートにおいて大当たりしたことは否定出来ない。 11 "We offer loads of chakumero for sale at 300 yen a month and the tune promising huge breasts would have to be in our top 10 at least. It s doing far better than we ever expected," Yuichi Tsujimoto, a spokesman for Mediaseek, which offers Tomabechi s tune online, tells Shukan Gendai. "We haven t done any advertising for it, so I suppose the tune s success has come about through word of mouth. We ve even received mail from one user who said they listened to the tune every night before going to sleep and it made her tits bigger." September 23, 2004 「私たちはひと月あたり300円で大量の着メロを提供していて、巨乳を約束する着メロは最低でも私たちのものの内のトップテンに入ったでしょう。私達が予測していたよりもずっとすごいことです」と、苫米地の着メロをオンラインで提供するメディアシークのスポークスマン・ツジモトユウイチは、週刊現代に語る。 「あの着メロに対して、私たちは一切広告をしなかったので、その成功は口コミのおかげだと思います毎晩眠る前に着メロを聞いておかげでオッパイがさらに大きくなった、というメールを使用者の一人から受け取ったこともあります」 2004年11月23日 参考資料 苫米地英人 http //ja.wikipedia.org/wiki/%E8%8B%AB%E7%B1%B3%E5%9C%B0%E8%8B%B1%E4%BA%BA 拡散状況 Blogger:その他 http //absentelements.blogspot.com/2004/09/dumbest-article-ever.html http //blog.thatcoolguy.com/2004/10/ringtones-for-bigger-boobs.html(*2) SkyDrive http //cid-88684d2bf683ba51.skydrive.live.com/self.aspx/mainichi/moto/2004/2004.09/Chest%20challenged%20chicks%20ring%20in%20bigger%20breasts.pdf オランダ語サイト http //www.aniway.nl/forum/viewtopic.php?p=9746#9746 英語サイト 部分転載:http //forum.adultdvdtalk.com/forum/topic.dlt/topic_id=46199/forum_id=7/cat_id=3/46199.htm(*3) http //asianfanatics.net/forum/-talk36376.html(*4) http //briandavidphillips.typepad.com/brian/2004/10/breastphone_gro.html http //bruneistudent.com/board/index.php?showtopic=6513 部分転載;http //gizmodo.com/gadgets/notag/the-amazing-breast-enhancing-ring-tone-21987.php http //www.gotapex.com/off-topic/79516-forget-implants-the-breast-enlarging-ringtone.html(*5) http //www.howardforums.com/showthread.php?threadid=463870 部分転載;http //forums.jolt.co.uk/showthread.php?t=359710(*6) http //linkfilter.net/?id=60295 http //forums.megatokyo.com/index.php?showtopic=1684768 http //www.militaryphotos.net/forums/showthread.php?t=22805 http //www.religionnewsblog.com/8796/chest-challenged-chicks-ring-in-bigger-breasts http //sex-and-blogs.com/archives/001362.php http //www.snowjapanforums.com/ubbthreads.php/topics/121109/1.html 部分転載:http //www.xanga.com/carmenyhyper/663333802/breastphone.html(*7) http //www.xanga.com/ShilVHwAiixP/143514604/item.html(*8) 関連ページ Blogger:その他 SkyDrive WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:B WaiWaiの記事を転載した英語サイト:G WaiWaiの記事を転載した英語サイト:H WaiWaiの記事を転載した英語サイト:J WaiWaiの記事を転載した英語サイト:L WaiWaiの記事を転載した英語サイト:M WaiWaiの記事を転載した英語サイト:R WaiWaiの記事を転載した英語サイト:S WaiWaiの記事を転載した英語サイト:X 毎日新聞英語版から配信された記事2004年 記事が及ぼした影響
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https://w.atwiki.jp/lameaintmp3encoder/pages/13.html
LAME 3.0以降 赤 = 音質に関するバグ修正や機能features and bug fixes which affect quality青= エンコード速度に関するバグ修正や機能features and bug fixes which affect speed 黒 =ユーザビリティなどその他 usability, portability, other LAME 3.98 正式版 リリース未定 LAME 3.98 beta 8 2008 4 13 Robert Hegemann LAME now accepts a floating point value in the range [0,...,10[ as VBR quality setting, like-V5.678 Found and fixed some suspicious code in additive masking calculation for VBR-NEW bug-fix experimental code was defaulted by accident for VBR-NEW fix for some endianess problem on big-endian machines LAME 3.98 beta 7 2008 4 6 Robert Hegemann libmp3lame API allow frontends to separately retrieve LAME/Xing and ID3 data, because the old library automatism makes it impossible to make fully buffered encodes. libmp3lame API added some experimental unicode ID3 tagging code. frontends write itself final ID3 tags and LAME/Xing header frame lame_enc.dll writes itself final LAME/Xing header frame Latest changes to the new VBR psymodel uses a different spreading function bug-fix for out-of-bounds array access (program stack corruption possible) LAME 3.98 beta 6 2007 12 16 Robert Hegemann Feature request[ 1811483 ] WAVE_FORMAT_EXTENSIBLE support (PCM) Fix for some rare scalefactor selection issue the newer vbr code had at low compression levels Fix for Bugtracker item[ 1813496 ] AIFF parsing bug Latest changes to the new VBR code it now has its own psy model, a derivation from NSPSY. some more tuning has been done for this new psy model.Many thanks to Horst Albrecht and Myles Thaiss. the "out-of-bits" strategy is reworked It was possible, that the "interchannel masking effects feature" was used by the dual-channel-mode for bi-lingual encodings too. It was meant to work on stereo L/R channels only. LAME 3.98 beta 5 2007 8 12 Jonathan Stott Bug tracker items [ 1590693 ] ID3v2 tag not writing, [ 1636267 ] ID3v2 tags overwritten If the output file is opened write-only , then LAME can t update the LAME tag. In this case LAME silently overwrote the first bytes of the file and an optional ID3v2 tag disappeared. Now an error message will be printed and no data is written in this case. Robert Hegemann Fix for Bugtracker item[ 1719593 ] Track numbers 255 not allowed even with --id3v2-only Fix for Bugtracker item[ 1742623 ] fail(lame --mp3input -m m -b 128 --resample 8 *.mp3 **.mp3) The problem here was, the input files are MPEG-1 Layer2 files named as MP3s. Even if you leave out the --mp3input switch LAME tried to decode the input files as Layer3 files because of the file name extension and because it found some valid looking Layer3 synchronization header. The fixed LAME version does not assume the file name extension is always correct and treats the files depending on the first found MPEG sync word. The files in question are now correctly detected as Layer2 files and transcoding does succeed. Fix for Bugtracker item[ 1445175 ] Input being stdin fails in Windows on WAV files The problem here was, seeking on pipes shows some different behaviour depending on C-Library implementations. The workaround tries to detect it s working on a pipe and doing some reading instead of seeking in that case. Fixing some memory leak in the lame_enc.dll . Fix for Bugtracker items[ 1160757, 1160741 ] --little-endian / --big-endian not working These switches where originally intended to be used together with Libsndfile only. Fix for Bugtracker item[ 1746336 ] Incorrect Bitrate with ABR und --resample, LAME 3.98b4 Some earlier bug-fix had some typo. As a result, when adding a --resample 123 switch, the average bitrate rised upto maximum bitrate. LAME 3.98 beta 4 2007 6 23 Dennis Lambe Jr Added support for total track count (id3v2) in the frontend Nyaochi Ability to set user-defined ID3v2.3 frame Ability to include albumArt in ID3v2.3 tag Robert Hegemann Bugfix the "play length in ms", which is stored in the ID3v2 tag TLEN, was not correctly computed. Some hardware and software players were confused by this garbage data. Out of bits strategy for the newer VBR code overhauled LAME API the ID3 tag functions do not store the pointers passed anymore, they do make deep copies of strings passed as parameters. Changes in LAME frontend switches regarding ID3 tags --tg "MyGenre"will route unknown ID3v1 genres to "Other" for ID3v1 tags and will be stored as plain text "MyGenre" for ID3v2 tags. Genres given by known ID3v1 numbers will be stored as its corresponding text in ID3v2 tags.--tn "02/02"will store the track number specified as plain text as-is for ID3v2 tags. LAME 3.98 beta 3 2007 5 22 Robert Hegemann Fixes regarding max number of bits limitation LAME 3.98 beta 2 2007 5 20 Robert Hegemann Bug tracker item [ 1693461 ];Fixed memory leaks in ACM codec Fixed encoding of non-standard sampling rates in CBR Improved VBR strategy when running out of bits LAME 3.98 beta 1 2007 5 16 Alexander Leidinger Add TLEN (ID3v2) support (Submitted by Linus Walleij). Add number of total tracks per album (ID3v2) support (Submitted by Kyle VanderBeek). Some seatbelts for overflowing arrays in the ID3v2 support. Update the RPM spec (Submitted by Kyle VanderBeek). Fix some mem-leaks in the error case. Update to newer autotools versions. Update to use a recent libsndfile (submitted by libsndfile author). Intrinsics support enabled for gcc Robert Hegemann The newer VBR code is now LAME s default VBR routine Fixed in case of not enough bits the new vbr code incorrectly used old vbr routine Improved ATH adjustment in low volume cases Fixed (PSY model) mapping from convolution bands to partition bands was broken since we replaced tables by own calculation several years ago Fixed (PSY model) loss of fraction in equal loudness weighting Fixed (PSY model) in NSPSY highpass filter, out of bounds access in fircoef Known problem samples for the new VBR code many of them are at an acceptable quality level now;with a big Thank You to Francis Niechcial Modified VBR strategy to handle out of bits cases Restricted bitreservoir size for 320 kbps frames to the size used for sideinfo, because of decoding problems with FhG decoders installed on almost every Windows system LAME aborts on unsupported input files or unrecognized parameter options passed more often now Bug tracker item [ 1596306 ] "fatal error during initialization";an invalid MPEG samplerate was returned by optimum_samplefreq function Bug tracker item [ 1585942 ] lame not --silent when TERM not set;in case LAME was build with TERMCAP defined and no TERM environment is defined, now we do not issue an error message and silently fallback to the default behaviour as if LAME was compiled without TERMCAP defined. Bug tracker item [ 1711980 ] LAME writes invalid Xing header when ID3 tags exist;LAME was sometimes writing an invalid Xing/Info header Feature request [ 1588283 ] Flushing output stream in lame.exe; flush option added Added FFTSSE and FFT3DNOW assembler code from Lame4 branch Changes in lame frontend switches -k removed, add lowpass and highpass switches if you need to change them; --short/noshort/allshort - degraded into DEVELOPER ONLY switches normal users shouldn t use them; -X -Z degraded to DEVELOPER ONLY switches, -X is too tough to communicate to end users and -Z isn t used actualy Fixed some console printing problems Windows ACM code now uses LAME library API only, all references to private include files are removed Windows DirectShow code now uses LAME library API only, all references to private include files are removed Windows disabled code that resets processor affinity, because this doesn t belong to LAME, but seems to work around some problems the parent process has (in most cases EAC) John33 Fixed mp2 and mp3 decoding For mp3 and mp2 decoding, this now yields the same output as foobar2000 but the error checking remains unchanged Gabriel Bouvigne VC8 project files Added support for x64 under VC8 Restricted MPEG 2.5 to 64kbps frames Takehiro Tominaga SSE version of FFT LAME 3.97 2006 9 24 3.97 beta 3 becomes 3.97 LAME 3.97 beta 3 2006 8 19 Gabriel Bouvigne Workaround against a short blocks detection issue LAME 3.97 beta 2 2005 11 26 Gabriel Bouvigne Fixed an initialization error when input is not using a standard sampling frequency Fixed a possible assertion failure in very low bitrate encoding Slight change regarding ATH adjustment with V5 Reinstated bit reservoir for 320kbps CBR ReplayGain analysis should now be faster when encountering silent parts Takehiro Tominaga Fixed a possible link problem of assembly code LAME 3.97 beta 1 2005 9 12 Takehiro Tominaga Fixed an out of array access in mp3rtp Fixed a quality setting in DLL Fixed display when using --silent Vitaly Ivanov Updated DirectShow interface Robert Hegemann Fixed an out of array access Fixed some small rounding problem in vbr-new quantization routines Fixed a bug in vbr-new regarding high frequencies (sfb21) when using -Y Fixed a few bugs in vbr-new when using -Y Updated scalefactors allocation scheme in vbr-new Fixed mingw32 configure problems Resolved some compiler warnings Updated command-line visualisation Gabriel Bouvigne Changed some FLOAT8 to FLOAT Added project files for VC7 Reworked -q1 and -q0 Updated presets Fixed an error in ISO quantization on systems not using the IEEE754 hack Faster quantization SSE version of init_xrpow Rog�io Brito Updated Debian packaging Documentation work Chris Miller Support for x64 platform SDK in makefile.msvc LAME 3.96.1 2004 7 25 Robert Hegemann Fixed a rare bug in vbr-new (could lead to crashes or data corruption) Gabriel Bouvigne some fixes in ACM codec fixed padding when encoding to 320kbps fixed block size selection for mid and side channels LAME 3.96 2004 4 11 Gabriel Bouvigne new quantization selection mode (used in ABR/CBR) set sfscale for ABR/CBR up to 160kbps LAME 3.96 beta 2 2004 3 28 Takehiro Tominaga removed unnecessary integer convertion in resampling Robert Hegemann reworked scalefactor allocation in vbr-new fixed a freeformat decoding problem Gabriel Bouvigne updated minimal bitrate for V1 and V2 Aleksander Korzynski added ability to disable ReplayGain analysis LAME 3.96 beta1 2004 3 7 Takehiro Tominaga fixed decoding issue Aleksander Korzynski changed internal ReplayGain handling fixed some issues when ReplayGain is used with resampling Robert Hegemann added standard ISO quantization for vbr-new, used at lower quality settings faster count_bits for vbr-new faster find_scalefac_ave function for vbr-new fixed an out of array access in psychoacoustic models; this bug could make some psy calculations worthless and sometimes let lame crash fixed an error on silent scalefactor bands; this bug resulted in huffman data overrun problems while decoding, resulting in audible glitches fixed a freeformat decoding bug Gabriel Bouvigne adjusted short block thresholds fixed some array addressing bugs made ReplayGain analysis reentrant David Chandler fixed a crash in quantize_xrpow Michal Bacik fixed a crash when using 8kHz Goran Markovic fixed some decoding bugs John Edwards fixed a too small buffer in ReplayGain code LAME 3.95.1 2004 1 12 Gabriel Bouvigne fixed a crash when using vbr-new changed ReplayGain reference level to 89dB LAME 3.95 2004 1 11 Gabriel Bouvigne fixed lowpass values when using vbr with mono files faster quantization loops faster count_bits fixed a buffer requirement error in ACM codec Takehiro TOMINAGA fixed mpglib and other decoding support code to prevent the crash when invalid mp3 input removed Layer I decoding support use FastLog and IEEE 754 hack on PowerPC too (approx. 10 percent faster) LAME 3.94 beta 2003 12 15 Takehiro Tominaga fixed block switching of nspsytune best huffman divide in the inner loop.This should improve the quality, but PAINFULLY slow. So it is not enabled by default. Use -q0 to use it. Changed -q option mapping. "-q2" until version 3.93 is now "-q3". saving bits by better scalefactor storing removed Vorbis support substep quantization.This should help breaking the SFB21 bloating problem made psychoacoustic model aware of ATH adjustements use ATH value as short block masking lower limit several fixes in psychoacoustic model more robust decoding Mark Taylor / Gabriel Bouvigne fixed issues in VBR header Mark Taylor workaround against some hardware decoder defficiencies Aleksander Korzynski ability to compute the "Radio" ReplayGain and detect clipping on the fly. The ReplayGain value is stored in the Lame tag. Gabriel Bouvigne work on presets use presets by default for cbr/abr use presets by default for vbr analog silence detection in partitionned sfb21 do not compute noise in upper 0 part of the spectrum only compute noise in modified scalefactor bands Guillaume Lessard nogap related changes Alexander Leidinger prevent closing the input fd prematurely if the input is a named pipe LAME 3.93.1 2002 12 1 Gabriel Bouvigne preset medium added to the dll interface fix for abr/cbr presets fix -q0 switch Alexander Leidinger fix link problem on systems where socket() resides in libsocket LAME 3.93 2002 11 16 Takehiro Tominaga bit allocation for pre-echo control improved for single channel encodings substep noise shaping optimizations by changing data structure noise shaping model 2 fix nspsytune FIR filter clean up fix small psymodel bugs(DC current estimation, preecho detection of non-VBR mode, and nspsymode initialization) portability fixes for Tru64 UNIX Albert Faber some fixes in the DLL Simon Blandford fixes for channel scaling in mono mode Dominique Duvivier some optimizations and a faster log10 function Mark Taylor some tag related fixes in the direct show filter and in the ACM codec fixed a mono encoding bug found by Justin Schoeman calc_noise bug fix other fixes Alexander Leidinger update to autoconf 2.53, rewrite some configure tests Akos Maroy determine gcc version even with gcc 3.1 Andrew Bachmann compile shared libs on BeOS (and perhaps other arches) ultrasparc switches for gcc 3.1 fixes for SunOS 4.x fixes for 64bit arches CFLAGS fix for IRIX don t override CFLAGS if exptopt isn t requested Robert Hegeman some fixes some fixes for VBR Gabriel Bouvigne --noasm switch. Might help Cyrix/Via users presets and alt-presets merged LAME 3.92 2002 4 14 Alexander Leidinger add non linear psymodel (compile time option, disabled by default), workaround a bug in gcc 3.0.3 (compiler options, based upon suggestions from various people, see archives and changelog for more) Steve Lhomme ACM wrapper (MS-Windows codec) Steve Lhomme less memory copying on stereo (interleaved) input Takehiro Tominaga Inter-channel masking, enables with --interch x option For buggy versions of gcc compiler (2.96*), back off on some of the advanced compiler options LAME 3.91 2001 12 29 Darin Morrison Bugfix for --alt-preset (for content with low volume, clean vocals), only important for the "fast standard" preset Alexander Leidinger add some missing files to the distribution add --alt-preset to the man page LAME 3.90 2001 12 21 Many small improvements and bug fixes not added to history John Dahlstrom more fine tuning on the auto adjustment of the ATH Robert Hegemann small speed and quality improvements for the old VBR code (--vbr-old). Robert Hegemann some short block bug fixes Robert Hegemann Big improvements to --vbr-mtrh, now encodes much more frequencies over 16khz Robert Hegemann --vbr-new code disabled (outdated and lower quality) and replaced with --vbr-mtrh (Both --vbr-new and --vbr-mtrh now default to mtrh) Robert Hegemann reordering of --longhelp to give more information, --extrahelp dropped Darin Morrison Totally revamped and extremely high quality unified preset system and other general quality improvements now available with --alt-presets some improvements to psychoacoustics (vast improvements over default L.A.M.E. modes) when --alt-preset is used including Improved tuning of short block usage. Improved quantization selection usage (the -X modes), now adapts between appropriate modes on the fly. Also helps on "dropout" problems and with pre-echo cases. Improved joint stereo usage. Thresholds are better tuned now and fix some "dropout" problems L.A.M.E. suffers from on clips like serioustrouble. Improved noise shaping usage. Now switches between noise shaping modes on the fly (toggles -Z on and off when appropriate) which allows lower bitrates but without the quality compromise. Clips vastly improved over default L.A.M.E. modes (vbr/cbr/abr, including --r3mix) castanets, florida_seq, death2, fatboy, spahm, gbtinc, ravebase, short, florida_seq, hihat, bassdrum, 2nd_vent_clip, serioustrouble, bloodline, and others. No degraded clips known. VBR bitrates are now more "stable" with less fluctuation -- not dipping too low on some music and not increasing too high unnecessarily on other music. "--alt-preset standard" provides bitrates roughly within the range of 180-220kbps, often averaging close to 192kbps. --alt-presets replace the --dm-presets and "metal" preset is removed and replaced with generic abr and cbr presets. --alt-preset extreme (note the e ) replaces xtreme to help eliminate some confusion --alt-preset vbr modes now have a fast option which offers almost no compromise in speed. --alt-preset standard (and "fast standard") are now much lower in bitrate, matching --r3mix with an overall average, though offering higher quality especially on difficult test samples. --alt-presets are no longer just "presets" as in a collection of switches, instead they are now quality "modes" because of special code level tunings (those mentioned above). Use --alt-preset help for more information. Roel VdB more tuning on the --r3mix preset Jon Dee, Roel VdB INFO tag Alexander Leidinger, mp3gain@hotmail.com added --scale-l and --scale-r to scale stereo channels independantly Takehiro Tominaga new noise shaping mode, offering more "cutting edge" shaping according to masking, enabled via -q0 Mark Taylor More work on --nogap Gabriel Bouvigne Small changes to abr code for more accurate final bitrate Gabriel Bouvigne, mp3gain@hotmail.com PreliminaryReplayGainanalysis code added (not functional yet) Gabriel Bouvigne, Alexander Leidinger Documentation updates John Dahlstrom, DSPguru@math.com floating point interface function in the Windows DLL LAME 3.89beta 2001 7 5 John Stewart long filename support for Win9x/NT. Takehiro Tominaga LAME can calculate the CRC of VBR header, so now "lame -pv" works fine. Robert Hegemann Improvements of the new VBR code (--vbr-mtrh). Robert Hegemann New VBR code (--vbr-mtrh) is now defaulted to get more feedback. The VBR speed is now on par with CBR. We will use the old VBR code in the release. Gabriel Bouvigne Change of the maximum frame size limit. LAME should now be more friendly with hardware players. Gabriel Bouvigne Size of VBR is now more balanced according to the -V value. Alexander Leidinger Finished the implementation of the set/get functions. John Dahlstrom LAME now handles 24bits input Mark Taylor bugs in lame --decode causing truncation of mp3 file fixed Mark Taylor preliminary --nogap support "Final" API completed shared library safe! This API is frozen and should be backwords compatiable with future versions of libmp3lame.so, but we will continue to add new functionality. LAME 3.88beta 2001 3 25 A lot of work that was never added to the History! Frank Klemm and Gabriel Bouvigne New ATH formula. Big improvement for high bitrate encodings. Takehiro Tominaga Temporal masking Gabriel Bouvigne/Mark Taylor auto adjustment of ATH Robert Hegemann Better outer_loop stopping criterion. Enabled with -q2 or better. Robert Hegemann/Naoki Shibata slow/carefull noise shaping. -q3..9 amplify all distorted bands. -q2 amplify distorted bands within 50%. -q1-0 amplify only most distorted band at each iteration. Takehiro Tominaga Interframe, shortblock temporal masking. Takehiro Tominaga LAME restructured into a shared library and front end application. Slight changes to the API. More changes are coming to turn LAME into a true shared library (right now you have to recompile if you upgrade the library -( Naoki Shibata improvements to psychoacoustics(--nspsytune) BUG in long block pre echo control fixed(some out of range array access in M/S psychoacoustics) Ralf Kempkens Visual Basic Script for lame, suggested to put it on your Windows Desktop and you can drag n drop Waves to encode on it. Alexander Stumpf improved lame.bat for 4Dos users Mark Taylor Several bugs fixed in the resampling code. Frank Klemm, Robert Hegemann added assembler code for CPU feature detection on runtime (MMX, 3DNow, SIMD) Takehiro Tominaga 3DNow FFT code. Florian Bome, Alexander Leidinger more work on configure stuff Alexander Leidinger automake/libtool generated Makefiles and TONS of other work. Alexander Leidinger Much work towards shared library style API. Anonymous New more efficient RTP code. Mark Taylor psycho-acoustic data now computed for all scalefactor bands (up to 24 kHz) Mark Taylor, Takehiro Tominaga All ISO table data replaced by formulas - should improve MPEG2.5 results for which we never had correct table data. LAME 3.87alpha 2000 9 25 Mark Taylor Bug fixed in LAME/mpglib error recovery when encountering a corrupt MP3 frame during *decoding*. Albert Faber added LayerI+II decoding support Frank Klemm added improved CRC calculation Frank Klemm substantial code cleanup/improvements Robert Hegemann Bug fixes in huffman_init, could lead to segmentation faults (only in rare cases, most likely at lower sample rates) M/S switching at lower sample rates(the fact there is no 2nd granule was ignored) Robert Hegemann speed up in VBR Jarmo Laakkonen Amiga/GCC settings for Makefile.unix. Magnus Holmgren README and Makefile for (free) Borland C++ compiler. Will also compile lame_enc.dll, but this is untested. Florian Bome LAME finally has a ./configure script!! LAME 3.86beta 2000 8 6 Christopher Wise A makefile for DJGPP, the DOS version of gcc. Now most windows users should be able to compile LAME with minimal effort. Robert Hegemann old VBR fixed some bugs and Takehiro s scalefac_scale feature (not yet on by default.) older LAME versions did not allow to spent more than 2500 bits of 4095 possible bits to a granule per channel, now fixed. Robert Hegemann new VBR analog silence treatment like in old VBR William Welch Improved options for Linux/Alpha gcc and ccc compilers in Makefile. Mathew Hendry setting appropriate CRC bit for additional Xing-VBR tagging frame Don Melton added ID3 version 2 TAG support John Dahlstrom fixed bug allowing timing information (for status in command line encoder) to overflow. Tamito KAJIYAMA, Fixed several bugs in the LAME/Vorbis interface. Mark Taylor lame --decode will recognizeAlbum ID tags Naoki Shibata Additive masking and other improvements to psycho acoustics. (not yet on by default) LAME 3.85beta 2000 7 3 Takehiro Tominaga mid/side stereo demasking thresholds updated. Takehiro Tominaga New short block MDCT coefficient data structure. Should allow for future speed improvements. Robert Hegemann fixed bug in old VBR routine, the --noath mode messed up the VBR routine resulting in very large files Robert Hegemann found bugs in some sections when using 32 bit floating point. Default is now back to 64bit floating point. Takehiro Tominaga Modified PE formula to use ATH. S.T.L. README.DJGPP - instructions for compiling LAME with DJGPP, the dos version of gcc. LAME 3.84beta 2000 6 30 Mark Weinstein .wav file output (with --decode option) was writing the wrong filesize in the .wav file. Now fixed. Mark Taylor (optional) Vorbis support, both encoding and decoding. LAME can now produce .ogg files, or even re-encode your entire .ogg collection into mp3. (Just kidding it is always a bad idea to convert from one lossy format to another) ? Bug fixed causing VBR to crash under windows. (pretab[] array overflow) Sergey Sapelin Another bug found in the mpg123 MPEG2 tables. Now fixed for the mpg123 based decoder in LAME. Marco Remondini VBR histogram works in win32. compile with -DBRHIST -DNOTERMCAP Takehiro Tominaga LAME CBR will now use scalefac_scale to expand the dynamic range of the scalefactors. Iwasa Kazmi Library improvements exit() s, printf, fprintf s are being replaced by interceptable macros. LAME 3.83beta 2000 5 19 Mark Taylor Bug in buffering routines in some cases, could cause MDCT to read past end of buffer. Rare in MPEG2, even more rare for MPEG1, but potentially serious! Mark Taylor MDCT/polyphase filterbank was not being "primed" properly. Does not effect output unless you set the encoder delay lower than the default of 576 samples. Mark Taylor "vdbj" and "Caster" found several VBR bugs (now fixed) 1. Analog silence detection only checked frequencies up to 16 kHz. 2. VBR mode could still somehow avoid -F mode. 3. VBR mode would ignore noise above 16 kHz (scalefactor band 22), Now calc_noise1 will compute the noise in this band when in VBR mode. Not calculated in CBR mode since CBR algorithm has no way of using this information. Mark Taylor scalefactor band 22 info (masking(=ATH), noise and energy) now displayed in frame analyzer. VBR code ATH tuning was disabled by accident in 3.81, now fixed. Mark Taylor lame --decode will produce .wav files. (oops - size is off by a factor of 4) LAME 3.82beta 2000 5 11 Robert Hegemann Fixed bug in high bitrate joint stereo encodings. Naoki Shibata new long block MDCT routine LAME 3.81beta 2000 5 8 all ISO code removed! Takehiro Tominaga and Naoki Shibata new window subband routines. Naoki Shibata Bug fix in mpglib (decoding) lib in some cases, MDCT coefficients from previous granule was incorrectly used for the next granule. ISO 7680 bit buffer limitation removed. It can be reactivated with "--strictly-enforce-ISO" Please report any trouble with high bitrates. LAME 3.80beta 2000 5 6 Takehiro Tominaga more efficient and faster huffman encoding! Takehiro Tominaga and Mark Taylor much improved short block compression! Tomasz Motylewski and Mark Taylor MPEG2.5 now supported! Mark Taylor incorporated Takehiro s bitstream.c! bitstream.c used by default, but old ISO bitstream code can also be used. Scott Manley and Mark Taylor good resampling routine finaly in LAME. uses a 19 point FIR filter with Blackman window. Very slow for non integer resampling ratios. Iwasa Kazmi fixed SIGBUS error VBR and id3 tags were using data after it was free() d. Robert Hegemann Improved VBR tuning. #define RH_QUALITY_CONTROL and #RH_SIDE_VBR now the defaults. Robert Hegemann LAME version string now added to ancillary data. Kimmo Mustonen VBR histogram support for Amiga. Casper Gripenberg VBR stats (but not histogram) for DOS verson. Robert Hegemann rare VBR overflow bug fixed. Zack -F option strictly enforces the VBR min bitrate. Without -F, LAME will ignore the minimum bitrate when encoding analog silence. Shawn Riley User can now specify a compression ratio (--comp arg ) instead of a bit rate. Default settings based on a compression ratio of 11.0 Mark Taylor free format bitstreams can be created with --freeformat, and specify any integer bitrate from 8 to 320kbs with -b. Mark Taylor lame be used as a decoder (output raw pcm only) lame --decode input.mp3 output.pcm LAME 3.70 2000 4 6 "LAME 3.69beta" becomes LAME 3.70 "stable" LAME 3.69beta 2000 4 6 "spahm" default mode selection bug fixed. In some cases, lame was defaulting to regular stereo instead of jstereo when the user did not specify a mode. LAME 3.68beta 2000 4 4 Mark Taylor mono encoding bug in DLL fixed. Ingo Saitz bug in --cwlimit argument parsing fixed. Scott Manly bug in 4-point resample code fixed. LAME 3.67beta 2000 3 27 Robert Hegemann jstereo now enabled for MPEG2 encodings Mark Taylor old M/S stereo mode which used L/R maskings has been removed. Mark Taylor Xing MPEG2 VBR headers now working. Mark Taylor When quantized coefficients are all 0 in a band, set scalefactors to 0 also to save a few bits. Ingo Saitz Problems with framesize calculation when using -f fast-math option fixed. LAME 3.66beta 2000 3 21 Bug fixes in BladeEnc DLL, possible click in last mp3 frame, VBR historgram display, byteswapping option, ASM quantize routines work for both float and double. LAME 3.65beta 2000 3 17 Enabled ASM version of quantize_xrpow() - accidently disabled in lame3.64. LAME 3.64beta 2000 3 16 Don Melton id3v1.1 tags id3 bugfixes Gabriel Bouvigne L/R matching block type fix Bug fixed which was allowing quantized values to exceed the maximum when not using -h Mark Taylor Fitlers based on polyphase filterbank. should be slightly better since the responce is independent of the blocktype, and they are slightly faster. Mark Taylor API the API changed slightly - and this should be the final version. There is a new routine lame_encode_buffer() which takes an arbritray sized input buffer, resamples filters if necessary, encodes, and returns the mp3buffer. There are also several new #defines, so it is possible to compile a simple encoding library with no decoding or file I/O or command line parsing. see the file API for details. Mark Taylor MSVC stuff lame.exe (with and without the frame analyzer) and the CDex lame_enc.dll should compile under MSVC. The MSVC5 project files may need some tweaking. In particular, you need to make sure LAMEPARSE, LAMESNDFILE and HAVEMPGLIB are defined. (and HAVEGTK for the GTK stuff). LAME 3.63beta 2000 2 20 Robert Hegemann FPE with -h fixed? Mathey Hendry FPE error catching for Cygwin, FPE fix for vbr mode and output to /dev/null Jeremy Hall Fixed problems with input files where the number of samples is not known. Mathew Hendry ASM quantize_xrpow() for GNU i386 Wilfried Behne quantize_xrpow ()for PowerPC and non-ASM Takehiro Tominaga GOGO FFTs (not yet used?) LAME 3.62beta 2000 2 9 Iwasa Kazmi frame analyzer short block display of single subblocks (press 1,2 or 3) Ingo Saitz --help option added, with output to stdout Alfred Weyers short block AAC spreading function bug fixed Takehiro Tominaga new scalefac data structure - improves performance! Lionel Bonnet Bug fixed in MPEG2 scalefactor routine scalefactors were being severly limited. Takehiro Tominaga faster FFT routines from. These routines are also compatible with the GOGO routines, in case someone is interested in porting them back to LAME. Sigbjørn Skjæret, Takehiro Tominaga faster pow() code. Joachim Kuebart Found some unitialized variables that were effecting quality for encodings which did not use the -h option (now fixed). Mark Taylor More modularization work. It is now possible to use LAME as a library where you can set the encoding parameters directly and do your own file i/o. The calling program is now it s own mp3 output. For an example of the LAME API, see main.c, or mp3rtp.c or mp3x.c. These can all be compiled as stand alone programs which link with libmp3lame.a. Felix vos Leitner mp3rtp fixes. mp3rtp is a standalone program which will encode and stream with RTP. Robert Hegemann Information written to stderr displaying exactly which type of lowpass filter (if any) is being used. Iwasa Kazmi mpglib (the mpg123 decoder) scsfi decoding fixes. Takehiro Tominaga More mpglib scsfi decoding fixes. LAME 3.61beta 2000 1 14 Mark Taylor Fixed bug with lowpass filters when using VBR with a 64kbs or lower min bitrate setting. Takehiro Tominaga more efficient huffman encoding splitting. LAME 3.60beta 2000 1 9 Mark Taylor Distribution now comes with self test. Needs work to be automated, see make test in Makefile. Mark Taylor AAC spreading function now the default Gabriel Bouvigne updated HTML docs Felix von Leitner compute correct file length from Xing header (if present) when input file is a mp3 file Felix von Leitner mp3rtp (standalone) program now included. Not yet tested. mp3rtp ip port ttl infile /dev/null will stream directly to ip port using RTP. LAME 3.59beta 2000 1 4 Takehiro Tominaga --noath option. Disables ATH maskings. Gabriel Bouvigne updated HTML docs. Iwasa Kazmi makefile fixes Mark Taylor Fixed bug where first frame of data was always overwritten with 0 s. Thanks to gol Mark Taylor bug fixes in mid/side masking ratios (thanks to Menno Bakker) Mark Taylor replaced norm_l, norm_s table data with formulas. LAME 3.58beta 1999 12 13 Segher Boessenkool More accurate quantization procedure! Enabled with -h. Mathew Hendry, Acy Stapp and Takehiro Tominaga ASM optimizations for quantize_xrpow and quantize_xrpow_ISO. Chuck Zenkus "encoder inside" logo on web page Mark Taylor a couple people have asked for this. Allow LAME to overide VBR_min_bitrate if analog_silence detected. Analog_silence defined a la Robert energy ATH. An Van Lam Valid bitrates were being printed for layer 2, not layer 3! Ethan Yeo Makefile.MSVC updated Mark Stephens updated all MSVC project files Robert Hegemann lowpass and highpass filters can be enabled with --lowpass, --highpass Mark Taylor MS switching is now smoother ms_ratio average over 4 granules Takehiro Tominaga Scalefactor pre-emphasis fixed (and now turned back on) Takehiro Tominaga Bug in M/S maskings switch to turn on stereo demasking code was buggy. LAME 3.57beta 1999 11 22 Sigbjørn Skjæret, patch to allow encoding from 8bit input files when using LIBSNDFILE Mark Taylor Automatic downsampling to nearest valid samplerate. Mark Taylor Scalefactor bands demarked on MDCT plot in frameanalyzer Mark Taylor Scalefactor preemphasis disabled for now. The algorithm was often doing more harm than good. LAME 3.56beta 1999 11 19 Kimmo Mustonen portabilty code cleanup. Vladimir Marek id3 genre patch. Conrad Sanderson new applypatch script. Mark Taylor Initial window type now "STOP_TYPE" to reduce initial attenuation. This is needed because the new encoder delay is so short. With a NORM_TYPE, the first 240 samples would be attenuated. Mark Taylor Padding at end of file now adjusted (hopefully!) to produce as little padding as possible while still guarantee all input samples are encoded. Takehiro Tominaga Reduced shortblock extra bit allocation formulas by 10% since new huffman coding is at least 10% more efficient. LAME 3.55beta 1999 11 11 Albert Faber updated BladeEnc.dll Mark Taylor Simple lowpass filter added to linear downsampling routine. Nils Faerber updated man page. Mark Taylor All floating point variables are delcared FLOAT or FLOAT8. Change the definition of FLOAT8 in machine.h to run at 32bit preceision. Mark Taylor Bug (introduced in 3.54beta) in stereo- mono downsampling fixed. LAME 3.54beta 1999 11 8 Mark Taylor Encoder delay is now 48 samples. Can be adjusted to 1160 to sync with FhG (see ENCDELAY in encoder.h) This is kind of amazing, since if Takehiro put his MDCT/filterbank routine in a decoder, we could have a total delay of only 96 samples. Mark Taylor More inconstancies found and fixed in MPEG2 tables. Mark Taylor Resampling from an MP3 input file now works. But we still dont have a lowpass filter so dont expect good results. LAME 3.53beta 1999 11 8 Takehiro Tominaga Fixed MPEG2 problem in new MDCT routines. Takehiro s combined filterbank/MDCT routine is now the default. Removes all buffering from psymodel.c and the filterbanks/MDCT routines. LAME 3.52beta 1999 11 8 By permission of copyright holders of all GPL code in LAME, all GPL code is now released under a modified version of the LGPL (see the README file) By popular demand, all C++ comments changed to C style comments Mark Taylor Linear resampling now works. Use --resample to set an output samplerate different from the input samplerate. (doesn t seem to work with mp3 input files, and there is no lowpass filter, so dont expect good results just yet) Takehiro Tominaga Faster Huffman encoding routines The following changes are disabled because of MPEG2 problems. But to try them, set MDCTDELAY=48 in encoder.h, instead of MDCTDELAY=528. Takehiro Tominaga New MDCT routines with shorter delay (48 samples instead of 528) and even faster than the old routines. Takehiro Tominaga Removed extra buffering in psymodel.c LAME 3.51 1999 11 7 Takehiro Tominaga Bug in quantize.c absolute threshold of hearing calculation for non-44.1 kHz input files. LAME 3.50 1999 11 1 LAME 3.37beta becomes official LAME 3.50 release LAME 3.37beta 1999 11 1 Lionel Bonnet Found severe bug in MPEG2 Short block SNR. Sergey Sapelin VBR Toc improvement. Sergey Dubov fskip() routine Conrad Sanderson replacement for filterbank.c. Not much faster but amazingly simpler. LAME 3.36beta 1999 10 25 Albert Faber more MSVC and BladeDLL updates Kimmo Mustonen Much code cleanup and Amiga updates Anton Oleynikov Borland C updates Mark Taylor More stdin fixes For some reason, forward fseek() s would fail when used on pipes even though it is okay with redirection from " ". So I changed all the forward fseek() s to use fread(). This should improve stdin support for wav/aiff files. If you know the input file is raw pcm, you can still use the -r option to avoid *all* seeking of any kind. LAME 3.35beta 1999 10 21 Leonid Kulakov Serious bug in MPEG2 scalefactor band tables fixed. Portability patches from Anton Oleynikov, Sigbjørn Skjæret, Mathew Hendry, Richard Gorton Alfred Weyers compiler options, updated timestatus. Albert Faber BladeDll and other updates (new machine.h). Monty updated Makefile to fix gcc inline math bug. LAME 3.34beta 1999 10 12 Mark Taylor Bug fixed minimum bitrate in VBR mode could be ignored for a few frames. Mark Taylor New (minor) VBR tunings. Tim Ruddick New wav/aiff header parsing routines. Better parsing and fewer fseek() s. Anton Oleynikov patches to work with Borland C Gabriel Bouvigne Experimental voice option enabled with --voice LAME 3.33beta 1999 10 11 Robert Hegemann RH VBR mode now the default and only VBR mode. The new code will always quantize to 0 distortion and the quality is increased by reducing the masking from the psy-model. -X0 is still the default for now. Robert Hegemann new -X5 mode Mathew Hendry New timing code, removes the need for HAVETIMES Mathew Hendry assembler quantize_xrpow for Windows Iwasa Kazmi stdin/stdout patch for Windows Mark Taylor New option "--athonly" will ignore the psy-model output and use only the absolute threshold of hearing for the masking. LAME 3.32beta 1999 10 8 Takehiro Tominaga faster long block spreading function convolution for non 44.1 kHz sampling frequencies, and faster short block spreading function convolution for all sampling frequencies. Takehiro Tominaga Completly rewritten huffman table selection and count_bits(). More efficient table selection results in many more bits per frame. Takehiro Tominaga More efficient scalefac compress setting. Mike Cheng new calc_noise2() Alfred Weyers patch for timestatus() seconds rollover LAME 3.31beta 1999 9 28 Albert Faber updated his BladeDLL code. This allows LAME to be compiled into a BladeEnc compatiable .dll. Mike Cheng faster l3psycho_ener() routine. Sigbjørn Skjæret more code cleanup. LAME 3.30beta 1999 9 27 Conrad Sanderson ID3 tag code added (type lame for instructions) new mdct.c from Mike Cheng (no faster, but much cleaner code) Mathew Hendry Microsoft nmake makefile and a couple other changes for MSVC More modulization work One input sound file interface handles mp3 s, uncompressed audio, with or without LIBSNDFILE. Fixes (hopefully) a bunch of file I/O bugs introduced in 3.29 (Mark Taylor) LAME will now print valid samplerate/bitrate combinations (Mark Taylor) stdin/stdout fix for OS/2 (Paul Hartman) For mp3 input files, totalframes estimated based on filesize and first frame bitrate. (Mark Taylor) Updated all functions with new style prototypes. (Sigbjørn Skjæret) LAME 3.29beta 1999 9 21 Bug in bigv_bitcount fixed. Loop.c was overestimating the number of bits needed, resulting in wasted bits every frame. (Leonid A. Kulakov) Bug in *_choose_table() fixed These routines would not sellect the optimal Huffman table in some cases. (Leonid A. Kulakov) Tuning of ATH normalization (macik) Removed unused variables and fixed function prototypes (Sigbjørn Skjæret) Sami Farin sent a .wav file that LAME built in support choked on. I added a slightly more sophisticated wav header parsing to handle this, but if you have trouble, use libsndfile. Resampling hooks and options added. Buffering and resampling routines need to be written. LAME will now take an mp3 file as input. When resampling code is working, LAME will be able to (for example) convert a high bitrate stereo mp3 to a low bitrate mono mp3 for streaming. LAME 3.28beta 1999 9 15 Serious bug fixed in high frequency MDCT coefficients. Huffman coding was reversing the order of the count1 block quadruples. (Leonid A. Kulakov) nint() problems under Tru64 unix fixed and preprocessor variable HAVE_NINT removed. (Bob Bell) Compiler warning fixes and code cleanup (Sigbjørn Skjæret, Lionel Bonnet) USAGE file now includes suggestions for downsampling. For low bitrate encodings, proper downsampling can give dramatically better results. (John Hayward-Warburton) LAME 3.27beta 1999 9 12 Several bugs in encode.c and l3bitstream.c fixed by Lionel Bonnet. Bugs in new VBR (#define RH) formula for mono input file and mid/side encoding fixed. LAME 3.26beta 1999 9 10 The "-m m" option (mono .mp3 file) will automatically mix left and right channels if the input file is stereo. (Alfred Weyers) New quant_compare algorithm (method for deciding which of two quantizations is better) enabled with -X4 (Greg Maxwell) New mid/side VBR bit allocation formula. Mid channel bits are set by the quality requirements, and then the side channel uses a reduced number of bits (in a proportion coming from the fixed bitrate code). This might not be optimal, but it should be pretty good and no one knows what the optimal solution should be. (Greg Maxwell) New VBR (#define RH) tunings based on detailed listening tests by Macik and Greg Maxwell. Sigbjørn Skjæret fixed several compiler warnings (which turned out to be potential bugs) Takehiro Tominaga fixed a low bitrate bug in reduce_side() Alfred Weyers fixed some buffer overflows. New ATH (absolute threshold of hearing) formula replaces buggy ISO code, and adds analog silence treatment (removal of coefficients below below ATH). These are turned on by default but have not been fully tested. (Robert Hegemann) Bug in short block spreading function fixed. (Robert Hegemann) LAME 3.25beta 1999 8 22 Sigbjørn Skjæret fixed a zero byte malloc call. This bug was introduced in 3.24 and causes problems on non Linux systems. Bit allocation routines would sometimes allocate more than 4095 bits to one channel of one granule. A couple of people reported problems that might be caused by this, especially at higher bitrates. Nils Faerber updated the man page and fixed many of the compiler warnings. LAME 3.24beta 1999 8 15 This release contains the following new code (for developers) which is disabled by default Robert Hegemann Completely overhauled VBR code. Now computes exact number of bits required for the given qualty and then quantized with the appropriate bitrate. Several new quantization quality measures. LAME 3.23beta 1999 8 8 Very nice continuously updated VBR histogram display from Iwasa Kazmi. (disabled with --nohist). More modulerization work. The encoding engine can now be compiled into libmp3lame, but the interface is awkward. Bug fixed in FFT Hann window formula (Leonid A. Kulakov). New LAME logo on the download page. Created by Chris Michalisles. Several VBR algorithm improvements from Robert Hegemann. New quantization noise metrics and VBR quality measure takes into account mid/side encoding. Should produce smaller files with the same quality, especially when using jstereo. LAME 3.22beta 1999 7 27 Downsampling (stereo to mono) bug with MPEG2 fixed. (Mike Oliphant) Downsampling now merges L R channels - before it only took the L channel. More modularization and code cleanup from Albert Faber and myself. Input filesize limit removed for raw pcm input files. For other file types, LAME will still only read the first 2^32 samples, (27 hours of playing time at 44.1 kHz). LAME 3.21beta 1999 7 26 Correct Mid/Side masking thresholds for JSTEREO mode! This is enabled with -h. It makes LAME about 20% slower since it computes psycho-acoustics for L,R Mid and Side channels. "Analog silence" threshold added. Keeps VBR from upping the bitrate during very quite passages. (Robert.Hegemann) New VBR quality setting from Robert Hegemann. It is based on the idea that distortion at lower bit rates sounds worse than at higher bitrates, and so the allowed distortion (VBR quality setting) is proportional to the bitrate. Because of this, default minimum bitrate is now 32kbs. Expermental subblock gain code enabled with -Z. New "-r" option for raw pcm input files. With -r, LAME will not do any fseek() s or look for wav and aiff headers on the input file. Bug fixes in mp3x (frame analyzer) for viewing frames near end of the file. Bug fixed to allow setting the sampling rate of raw pcm input files. LAME 3.20beta 1999 7 19 Bug in get_audio.c fixed. Libsndfile wrappers would not compile (Miguel Revilla Rodriguez) Nils Faerber found some unitialized variables and some wierd extranous computations in filter_subband, now fixed. This was causing seg faults on some machines. LAME 3.19beta 1999 7 18 Oops! Robert Hegemann immediatly found a bug in the new (old -Z option) quantization code. calc_noise1 was not returning tot_noise, so non ms-stereo frames were buggy. LAME 3.18beta 1999 7 17 Many psycho-acoustic bug fixes. Dan Nelson discovered a bug in MPEG2 For short blocks, the code assumes 42 partition bands. MPEG1 sometimes has less, MPEG2 can have more. In MPEG1, this bug would not have effected the output if your compiler initializes static variables to 0 on creation. In MPEG2 it leads to array out-of-bounds access errors. Finally, there was a related bug in MPEG1/MPEG2, short long blocks where the energy above 16 kHz was all added to partition band 0. (the lowest frequeny partition band!) The -Z option (Gabriel Bouvigne s idea of using total quantization noise to choose between two quantizations with the same value of "over") is now the default. I believe this helps remove the trilling sound in Jan s testsignal4.wav. The quality of testsignal2.wav and testsignal4.wav are now better than Xing and getting closer to FhG. Bug fixes in frame sample count for downsampling mode. (ben "jacobs") Patches to improve modulization. (ben "jacobs") LAME 3.17beta 1999 7 11 substantial code cleanup towards goal of making LAME more modular. LAME 3.16beta 1999 7 11 New tunings of window switching, and better bit allocation based on pe. (Jan Rafaj. improves both testsignal2.wav and testsignal4.wav). Bug in mid/side quantization when side channel was zero fixed. (Albert Faber) Removed some extranous computations in l3psy.c (Robert Hegemann) More detailed timing status info, including hours display. (Sakari Ailus) and percentage indicator (Conrad Sanderson). Window_subband and calc_noise1,calc_noise2 speedups. Quantize_xrpow speedup should be significant on non GNU/intel systems. (Mike Cheng) Better initial guess for VBR bitrate. Should speed up VBR encoding. (Gabriel Bouvigne) More advanced .wav header parsing. fixes bugs involving click in first frame. (Robert.Hegemann) Correct filesize and total frame computation when using LIBSNDFILE (ben "jacobs") Click in last frame (buffering problem) when using libsndfile fixed. Audio I/O code overhauled. There is now a uniform audio i/o interface to libsndfile or the LAME built in wav/aiff routines. All audio i/o code localized to get_audio.c. LAME 3.15beta times()/clock() problem fixed for non-unix OS. (Ben "Jacobs") Fixed uninitialized pe[] when using fast mode. (Ben "Jacobs") LAME 3.13 1999 6 24 Patches for BeOS from Gertjan van Ratingen. Makefile info for OS/2 Warp 4.0 (from dink.org). Status display now based on wall clock time, not cpu time. mem_alloc no longer allocates twice as much memory as needed (Jan Peman). 3.12pre9 Updated BLADEDLL code to handle recent changes (Albert Faber). Bug fixed in parsing options when not using GTK (Albert Faber). MPEG2 Layer III psycho acoustics now working. Improved huffman encoding Chris Matrakidis. (10% faster). I dont know how he finds these improvements! LAME with full quality now encodes faster than real time on my PII 266. Fixed time display when encoding takes more than 60 minutes. 3.12pre8 Newmid/side stereocriterion. LAME will use mid/side stereo only when the difference between L R masking thresholds (averaged over all scalefactors) is less then 5db. In several test samples it does a very good job mimicking the FhG encoder. Bug in mid/side stereo fixed independent variation of mid side channel scalefactors disabled. Because of the way outer_loop is currently coded, when encoding mid/side coefficietns using left/right thresholds, you have to vary the scalefactors simultaneously. Bug in side/mid energy ratio calculation fixed. (Thanks to Robert Hegemann) Default mode is stereo (not jstereo) if bitrate is chosen as 192kbs or higher. Tero Auvinen first pointed out that FhG seems to think at 160kbs, their encoder is so good it doesn t need jstereo tricks. Since LAME is not as good as FhG, I am going to claim that 192kbs LAME is so good it doens t need jstereo tricks, and thus it is disabled by default. WAV header parsing for big-endian machines, and automatic detection of big-endian machines. (Thanks to Sigbjørn Skjæret). added 56 sample delay to sync LAME with FhG. MP3x (frame analyzer) can now handle MPEG2 streams. 3.12pre7 MPEG2 layer III now working! lower bit rates (down to 8kbs) and 3 more sampling frequencies 16000, 22050, 24000Hz. Quality is poor - the psy-model does not yet work with these sampling frequencies. Fixed "ERROR outer_loop() huff_bits 0." bug when using VBR. bash and sh scripts to run LAME on multiple files now included. (from Robert Hegemann and Gerhard Wesp respectively) bug fix in encoding times for longer files from (Alvaro Martinez Echevarria) yet another segfault in the frame analyzer fixed. ISO psy-model/bit allocation routines removed. This allowed makeframe() to be made much simpler, and most of the complicated buffering is now gone. Eventually I would like the encoding engine to be a stand alone library. 3.12pre6 Better VBR tuning. Find minimum bitrate with distortion less than the allows maximum. A minimum bit rate is imposed on frames with short blocks (where the measured distortion can not be trusted). A minimum frame bitrate can be specified with -b, default=64kbs. LIBSNDFILEsupport. With libsndfile, LAME can encode almost all sound formats. Albert Faber did the work for this, including getting libsndfile running under win32. CRC checksum now working! (Thanks to Johannes Overmann ) frame analyzer will now work with mono .mp3 files more code tweeks from Jan Peman. Compaq-Alpha(Linux) fixes and speedups from Nils Faerber. Faster bin_search_StepSize from Juha Laukala. Faster quantize() from Mike Cheng Faster quantize_xrpow() from Chris Matrakidis. xrpow_flag removed since this option is now on by default. Fixed .wav header parsing from Nils Faerber. Xing VBR frame info header code from Albert Faber. "Xing" and "LAME 3.12" embedded in first frame. Bug in VBR bit allocation based on "over" value fixed. LAME 3.11 1999 6 3 Almost all warnings (-Wall) now fixed! (Thanks to Jan Peman) More coding improvements from Gabriel Bouvigne and Warren Toomey. VBR (variable bit rate). Increases bit rate for short blocks and for frames where the number of bands containing audible distortion is greater than a given value. Much tuning needs to be done. Patch to remove all atan() calls from James Droppo. LAME 3.10 1999 5 30 Fast mode (-f) disables psycho-acoustic model for real time encoding on older machines. Thanks to Lauri Ahonen who first sent a patch for this. New bit reservoir usage scheme to accommodate the new pre-echo detection formulas. Tuning of AWS and ENER_AWS pre-echo formulas by Gabriel Bouvigne and myself. They work great! now on by default. In jstereo, force blocktypes for left right channels to be identical. FhG seems to do this. It can be disabled with "-d". Patches to compile MP3x under win32 (Thanks to Albert Faber). bin_serach_stepsize limited to a quantizationStepSize of -210 through 45. outer_loop() will now vary Mid Side scalefactors independently. Can lead to better quantizations, but it is slower (twice as many quantizations to look at). Running with "-m f" does not need this and will run at the old speed Bug in inner_loop would allow quantizations larger than allowed. (introduced in lame3.04, now fixed.) Updated HTML documentation from Gabriel Bouvigne. Unix man page from William Schelter. numlines[] bug fixed. (Thanks to Rafael Luebbert, MPecker author). Quantization speed improvements from Chirs Matrakidis. When comparing quantizations with the same number of bands with audible distortion, use the one with the largest scalefactors, not the first one outer_loop happened to find. Improved defination of best quantization when using -f (fast mode). subblock code now working. But no algorithm to choose subblock gains yet. Linux now segfaults on floating point exceptions. Should prevent me from releasing binaries that crash on other operating systems. LAME 3.04 1999 5 22 Preliminary documentation from Gabriel Bouvigne. I wouldn t have thought it was possible, but now there are even more speed improvements from Chris Matrakidis! Removed one FFT when using joint stereo, and many improvements in loop.c. "Fake" ms_stereo mode renamed "Force" ms_stereo since it forces mid/side stereo on all frames. For some music this is said to be a problem, but for most music mode is probably better than the default jstereo because it uses specialized mid/side channel masking thresholds. Small bugs in Force ms_stereo mode fixed. Compaq Alpha fixes from Nathan Slingerland. Some new experimental pre-echo detection formulas in l3psy.c (#ifdef AWS and #ifdef ENER_AWS, both off by default. Thanks to Gabriel Bouvigne and Andre Osterhues) Several bugs in the syncing of data displayed by mp3x (the frame analyzer) were fixed. highq (-h) option added. This turns on things (just one so far) that should sound better but slow down LAME. LAME 3.03 1999 5 18 Faster (20%) cleaner FFT (Thanks to Chris Matrakidis http //www.geocities.com/ResearchTriangle/8869/fft_summary.html) mods so it works with VC++ (Thanks to Gabriel Bouvigne, www.mp3tech.org) MP3s marked "original" by default (Thanks to Gabriel Bouvigne, www.mp3tech.org) Can now be compiled into a BladeEnc compatible .DLL (Thanks to Albert Faber, CDex author) Patches for "silent mode" and stdin/stdout (Thanks to Lars Magne Ingebrigtsen) Fixed rare bug if a long_block is sandwiched between two short_blocks, it must be changed to a short_block, but the short_block ratios have not been computed in l3psy.c. Now always compute short_block ratios just in case. Fixed bug with initial quantize step size when many coefficients are zero. (Thanks to Martin Weghofer). Bug fixed in MP3x display of audible distortion. improved status display (Thanks to Lauri Ahonen). LAME 3.02 1999 5 12 encoder could use ms_stereo even if channel 0 and 1 block types were different. (Thanks to Jan Rafaj) added -k option to disable the 16 kHz cutoff at 128kbs. This cutoff is never used at higher bitrates. (Thanks to Jan Rafaj) modified pe bit allocation formula to make sense at bit rates other than 128kbs. fixed l3_xmin initialization problem which showed up under FreeBSD. (Thanks to Warren Toomey) LAME 3.01 1999 5 11 max_name_size increased to 300 (Thanks to Mike Oliphant) patch to allow seeks on input file (Thanks to Scott Manley) fixes for mono modes (everyone who pointed this out) overflow in calc_noise2 fixed bit reservoir overflow when encoding lots of frames with all zeros (Jani Frilander) LAME 3.0 1999 5 10 GPSYCHOの追加 (Mark Taylor) MP3xの追加 (Mark Taylor) LAMEはMark Taylorによってメンテナンスされます。
https://w.atwiki.jp/futoyama/pages/94.html
crashコマンドによるクラシュダンプの解析 クラッシュダンプをデバッグするには、crashコマンドを使う。 Usage crash [-h [opt]][-v][-s][-i file][-d num] [-S] [mapfile] [namelist] [dumpfile] mapfile シンボルのアドレスが記された以下にあるファイル。ダンプ取得時のカーネルがシンボル情報をもっていれば、nmコマンドで作れるらしい。 /boot/System.map- カーネルバージョン namelist デバッグ情報付き(-gオプションでコンパイル)のカーネルのバイナリ(vmlinux)。kernel-debuginfoをインストールすると、以下に作成される。 /usr/lib/debug/lib/modules/ カーネルバージョン /vmlinux dumpfile クラッシュダンプ(vmcore)で、カーネルのパニック時などにデフォルトの設定なら以下に作成される。 /var/crash/YYYY-MM-DD-hh mm/vmcore というわけで、crashコマンドを使う前に、「kernel-debuginfo」パッケージをインストールする。CentOSだとRHEL用のrpmが以下にあるので、他に必要な「kernel-debuginfo-common」そこからダウンロードしてインストールした。 kernel-debuginfoをインストールするには、他にkernel-debuginfo-commonも必要なので、それもインストールする。 http //ftp.redhat.com/pub/redhat/linux/enterprise/5Server/en/os/i386/Debuginfo/ # rpm -ivh kernel-debuginfo-common-2.6.18-274.7.1.el5.i686.rpm # rpm -ivh kernel-debuginfo-2.6.18-274.7.1.el5.i686.rpm なお、RHELだと以下でインストールできるらしが、CentOSなので地道にダウンロードした。 でも、ダウンロード元がRedHatのサイトなので、以下でもOKかも。 # yum −enablerepo=¥*debuginfo install kernel-debuginfo.$(uname -m) crash インストールが済むと、デバッグ情報を含んだカーネルが以下にできているので、それをcrashのnamelistに指定する。 $ ls -l /usr/lib/debug/lib/modules/2.6.18-274.7.1.el5/vmlinux -rwxr-xr-x 1 root root 70916548 10月 18 01 29 vmlinux クラッシュダンプの起動は以下のようにする。 # crash /boot/System.map-2.6.18-274.7.1.el5 \ /usr/lib/debug/lib/modules/2.6.18-274.7.1.el5/vmlinux \ /var/crash/2011-10-22-20\ 08/vmcore すると、以下のような表示のあとに「crash 」のプロンプトが出て、解析用のサブコマンドが入力できる。 ・・・中略・・・ SYSTEM MAP /boot/System.map-2.6.18-274.7.1.el5 DEBUG KERNEL /usr/lib/debug/lib/modules/2.6.18-274.7.1.el5/vmlinux (2.6.18-274.7.1.el5) DUMPFILE vmcore CPUS 4 DATE Sat Oct 22 10 16 57 2011 UPTIME 00 06 41 LOAD AVERAGE 0.21, 0.12, 0.05 TASKS 194 NODENAME localhost.localdomain RELEASE 2.6.18-274.7.1.el5 VERSION #1 SMP Thu Oct 20 16 20 37 EDT 2011 MACHINE i686 (2594 Mhz) MEMORY 1 GB PANIC "SysRq Trigger a crashdump" PID 5948 COMMAND "bash" TASK f7c5b000 [THREAD_INFO dacdc000] CPU 2 STATE TASK_RUNNING (SYSRQ) crash help * files mod runq union alias foreach mount search vm ascii fuser net set vtop bt gdb p sig waitq btop help ps struct whatis dev irq pte swap wr dis kmem ptob sym q eval list ptov sys exit log rd task extend mach repeat timer crash ps PID PPID CPU TASK ST %MEM VSZ RSS COMM 0 0 0 c06903c0 RU 0.0 0 0 [swapper] 0 1 1 f7c32550 RU 0.0 0 0 [swapper] ・・・省略・・・ 名前 コメント
https://w.atwiki.jp/swgstring/pages/92.html
タグ 翻訳待ち collection_n.stf(2) 1 acc_brave_soldier Accolade Brave Soldier 2 acc_fascinating_background Accolade Fascinating Background 3 acc_good_samaritan Accolade Good Samaritan 4 acc_interesting_personage Accolade Interesting Personage 5 acc_professional_demeanor Accolade Professional Demeanor 6 afarathu_complete Afarathu Bully 7 ak_prime_01 AK-Prime Rifle 8 ak_prime_rocket_01 AK-Prime Rocket Launcher 9 angler_complete Angler Exterminator 10 anniversary_30th_event_badge 30th Anniversary Celebration 11 armor_book Armor 12 artifact_book Artifacts 13 artifacts Artifacts 14 aurek Aurek 15 badge_book Badges 16 bantha_bone_01 Bantha Bone 17 baz_nitch_complete Butcher of the Baz-Nitch 18 bdg_accolade_home_show Accolade Galactic Showcase Winner 19 bdg_accolade_live_event Accolade Live Event Medal 20 bdg_accumulation Badge Collector 21 bdg_col_housing_improvement_01_01 Techniques in Maximizing Space 22 bdg_col_housing_improvement_01_02 Shelving Techniques 23 bdg_col_housing_improvement_01_03 Craftsman Tools 24 bdg_col_housing_improvement_01_04 Cabinetry Techniques 25 bdg_col_housing_improvement_01_05 Storage Techniques 26 bdg_col_housing_improvement_01_reward Housing Improvement Collection Mark I Completed 27 bdg_col_kill_cold_blooded Ferocious Creature Slayer 28 bdg_col_kill_ferocious Cold-Blooded Killer 29 bdg_col_kill_flying Bird Butcher 30 bdg_col_kill_insects Insect Exterminator 31 bdg_col_kill_primitive Primate Plunderer 32 bdg_col_kill_rodents Rodant Eradicator 33 bdg_col_master_treasure_hunter Master Treasure Hunter 34 bdg_col_rare_weapons_carbine_mark_1 Rare Carbine Collection 1 35 bdg_col_rare_weapons_carbine_mark_2 Rare Carbine Collection 2 36 bdg_col_rare_weapons_heavy_mark_1 Rare Heavy Weapons Collection 37 bdg_col_rare_weapons_melee_mark_1 Rare Melee Weapons Collection 1 38 bdg_col_rare_weapons_melee_mark_2 Rare Melee Weapons Collection 2 39 bdg_col_rare_weapons_melee_mark_3 Rare Melee Weapons Collection 3 40 bdg_col_rare_weapons_melee_mark_4 Rare Melee Weapons Collection 4 41 bdg_col_rare_weapons_pistol_mark_1 Rare Pistol Collection 1 42 bdg_col_rare_weapons_pistol_mark_2 Rare Pistol Collection 2 43 bdg_col_rare_weapons_pistol_mark_3 Rare Pistol Collection 3 44 bdg_col_rare_weapons_rifle_mark_1 Rare Rifle Collection 1 45 bdg_col_rare_weapons_rifle_mark_2 Rare Rifle Collection 2 46 bdg_col_rare_weapons_rifle_mark_3 Rare Rifle Collection 3 47 bdg_col_rebel_assault_armor Rebel Assault Armor Collection 48 bdg_col_rebel_battle_armor Rebel Battle Armor Collection 49 bdg_col_rebel_marine_armor Rebel Marine Armor Collection 50 bdg_col_scout_trooper_armor Scout Trooper Armor Collection 51 bdg_col_shock_trooper_armor Shock Trooper Armor Collection 52 bdg_col_storm_trooper_armor Storm Trooper Armor Collection 53 bdg_collections Collection Badges 54 bdg_content Content Badges 55 bdg_content_rsf_clearance_1 RSF Private 56 bdg_content_rsf_clearance_2 RSF Lance Corporal 57 bdg_content_rsf_clearance_3 RSF Corporal 58 bdg_content_rsf_clearance_4 RSF Sergeant 59 bdg_content_rsf_clearance_5 RSF Master Sergeant 60 bdg_content_rsf_clearance_6 RSF Sergeant Major 61 bdg_content_rsf_clearance_7 RSF Lieutenant 62 bdg_corvette_imp_assassin Imperial Medal of Honor 63 bdg_corvette_imp_destroy Imperial Heroism Medal 64 bdg_corvette_imp_rescue Imperial Valorous Services Medal 65 bdg_corvette_neutral_assassin Jabba s Badge of Heroism 66 bdg_corvette_neutral_destroy Jabba s Badge of Courage 67 bdg_corvette_neutral_rescue Jabba s Badge of Valor 68 bdg_corvette_reb_assassin Alliance Medal of Honor 69 bdg_corvette_reb_destroy Alliance Heroism Medal 70 bdg_corvette_reb_rescue Alliance Valorous Services Medal 71 bdg_decor Decor Collection Badges 72 bdg_exp_10_badges Novice Explorer 10 Exploration Badges 73 bdg_exp_20_badges Journeyman Explorer 20 Exploration Badges 74 bdg_exp_30_badges Skilled Explorer 30 Exploration Badges 75 bdg_exp_40_badges Professional Explorer 40 Exploration Badges 76 bdg_exp_45_badges Master Explorer 45 Exploration Badges 77 bdg_exp_cor_bela_vistal_fountain Location Crystal fountain in Bela Vistal 78 bdg_exp_cor_rebel_hideout Location Rebel Hideout on Corellia 79 bdg_exp_cor_rogue_corsec_base Location Rogue Corsec Base on Corellia 80 bdg_exp_cor_tyrena_theater Location Outdoor theater in Vreni Island 81 bdg_exp_dan_dantari_village1 Location Dantari Village 82 bdg_exp_dan_dantari_village2 Location Dantari Village 83 bdg_exp_dat_crashed_ship Location Crash Site 84 bdg_exp_dat_imp_prison Location Imperial Prison 85 bdg_exp_end_dulok_village Location Dulok Village 86 bdg_exp_end_ewok_lake_village Location Ewok Lake Village 87 bdg_exp_end_ewok_tree_village Location Ewok Tree Village 88 bdg_exp_end_imp_outpost Location Marauder Base 89 bdg_exp_lok_imp_outpost Location An Imperial Outpost 90 bdg_exp_lok_kimogila_skeleton Location A Kimogila Skeleton 91 bdg_exp_nab_amidalas_sandy_beach Location Amidala s private beach 92 bdg_exp_nab_deeja_falls_top Location The head of the falls at Dee ja Peak 93 bdg_exp_nab_theed_falls_bottom Location The bottom of the Great Falls at Theed 94 bdg_exp_ror_imp_camp Location An Imperial Encampment 95 bdg_exp_ror_imp_hyperdrive_fac Location An Imperial Hyperdrive Facility 96 bdg_exp_ror_kobala_spice_mine Location The Kobola Spice Mine 97 bdg_exp_ror_rebel_outpost Location A Rebel Outpost 98 bdg_exp_tal_aqualish_cave Location A cave inhabited by Aqualish soldiers. 99 bdg_exp_tal_creature_village Location Lost Village of Durbin 100 bdg_exp_tal_imp_base Location Imperial Base 101 bdg_exp_tal_imp_vs_reb_battle Location The site of a battle between Rebel and Imperial forces 102 bdg_explore Exploration Badges 103 bdg_interest Interest Badge Collections 104 bdg_jedi_elder Veteran Elder Jedi 105 bdg_kash_arena_champ Kerritamba Arena Champion 106 bdg_kash_avatar_zssik Avatars Bane 107 bdg_kash_grievous Myyydril Caverns N-K Necrosis 108 bdg_kash_hunting_excellence Etyyy Hunting Badge 109 bdg_kash_imperial_red_tie Quest Imperial Guard TIE Interceptor 110 bdg_kash_katarn Rryatt Trail Katarn Master 111 bdg_kash_kerritamba Kerritamba Blood Hunter 112 bdg_kash_kkorrwrot Hracca Glade Kkorrwrot Hunt 113 bdg_kash_neutral_blacksun_heavy Quest Blacksun Vaksai Starfighter 114 bdg_kash_outcast_story The Society Exemplar 115 bdg_kash_rebel_heavy_xwing Quest Rebel Heavy X-Wing Starfighter 116 bdg_kash_wookiee_rage Rage of the Wookiees 117 bdg_kill_ancient_krayt_dragon Ancient Krayt Dragon Hunter 118 bdg_kill_axkva_min Slayer of Axkva Min 119 bdg_kill_deathwatch_overlord Bane of the Overlord 120 bdg_kill_gaping_spider_kiin_dray Adversary of Kiin Dray 121 bdg_kill_geonosian_acklay Acklay Hunter 122 bdg_kill_gorax Foe of the Gorax 123 bdg_library_trivia Trivial Librarian 124 bdg_mos_eisley_key_to_city Key to the City Mos Eisley 125 bdg_mos_eisley_newbie_all_quests Quest The Mos Eisley Enigma 126 bdg_mos_eisley_newbie_few_quests Quest Mos Eisley Mystery 127 bdg_mos_eisley_newbie_most_quests Quest Secrets of Mos Eisley 128 bdg_must_kill_sher_kar Slayer of the Sher Kar 129 bdg_must_mustafar_exploration Master Mustafar Trailblazer 130 bdg_must_obiwan_story_bad Trials of Obi-Wan Betrayer 131 bdg_must_obiwan_story_good Trials of Obi-Wan Savior 132 bdg_must_victory_army Hero of the Battle of Koseyet 133 bdg_must_victory_ddf Droid Factory Stalker 134 bdg_must_victory_kubaza Kubaza Bane 135 bdg_must_victory_odf Destroyer of Doombringer 136 bdg_must_victory_orf Old Republic Seeker 137 bdg_must_victory_volcano Champion of Mustafar 138 bdg_npe_pilot Car das Pilot Hero of Ord Mantell 139 bdg_racing_agrilat_swamp Racing Agrilat Swamp Track Champion 140 bdg_racing_keren_city Racing Keren City Track Champion 141 bdg_racing_lok_marathon Racing Lok Marathon Champion 142 bdg_racing_mos_espa Racing Mos Espa Track Champion 143 bdg_racing_narmle_memorial Racing Narmle Memorial Rally Champion 144 bdg_racing_nashal_river Racing Nashal River Race Track Champion 145 bdg_server_first_01 First on Server 146 bdg_thm_park_imperial_badge Imperial Badge of Merit 147 bdg_thm_park_jabba_badge Jabba s Badge of Trust 148 bdg_thm_park_nym_badge Nym s Badge of Honor 149 bdg_thm_park_rebel_badge Rebel Badge of Courage 150 besh Besh 151 betrayer_01 Blade of the Betrayer 152 blackfalcon_01 The Black Falcon 153 blackhand_01 Blackhand Annihilator 154 blackscale_hall_sweeper_01 BlackScale Hall Sweeper Carbine 155 blacksun_executioners_hack_01 Black Sun Executioner s Hack 156 bladestick_01 Kashyyyk Bladestick 157 blk_mtl_gaderiffi_01 Black Metal Gaderffii Baton 158 blksn_razor_01 Blackscale Razor 159 blksn_stun_stick_01 Blackscale Stun Stick 160 bloodseeker_mite_complete Bloodseeker Mite Butcher 161 bloodshot_ripper_01 Bloodshot Ripper 162 borer_beetle Borer Beetle 163 bubbling_rock_01 Bubbling Rock 164 bubbling_rock_02 Bubbling Rock 165 bubbling_rock_03 Bubbling Rock 166 bubbling_rock_04 Bubbling Rock 167 bubbling_rock_05 Bubbling Rock 168 bubbling_rock_06 Bubbling Rock 169 bubbling_rock_07 Bubbling Rock 170 bubbling_rock_08 Bubbling Rock 171 bubbling_rock_09 Bubbling Rock 172 bubbling_rock_10 Bubbling Rock 173 buddy_01_01 One Friend 174 buddy_02_01 One Friend 175 buddy_02_02 Two Friends 176 buddy_03_01 Two Friends 177 buddy_03_02 Three Friends 178 buddy_04_01 Three Friends 179 buddy_04_02 Four Friends 180 buddy_system Buddy System 181 burning_rock_01 Burning Rock 182 burning_rock_02 Burning Rock 183 burning_rock_03 Burning Rock 184 burning_rock_04 Burning Rock 185 burning_rock_05 Burning Rock 186 burning_rock_06 Burning Rock 187 burning_rock_07 Burning Rock 188 burning_rock_08 Burning Rock 189 burning_rock_09 Burning Rock 190 burning_rock_10 Burning Rock 191 caller_storms_01 Caller of Storms 192 category_badge_0 Category Miscellaneous Badges 193 category_badge_1 Category Quest Badges 194 category_badge_2 Category Exploration Badges 195 category_badge_3 Category Profession Badges 196 category_badge_4 Category Event Badges 197 category_badge_5 Category Dungeon Badges 198 champion_sword_01 Champion s Sword 199 cherek Cherek 200 col_aurebesh_tiles Aurebesh Tiles 201 col_aurebesh_tiles_finished \#FF0000Aurebesh Tiles 202 col_aurebesh_tiles_unfinished \#7CFC00Aurebesh Tiles 203 col_axkva_min_01 Axkva Min 204 col_axkva_min_01_finished \#FF0000Axkva Min 205 col_axkva_min_01_unfinished \#7CFC00Axkva Min 206 col_axkva_min_ra_01 Axkva Min Ra 207 col_axkva_min_ra_01_finished \#FF0000Axkva Min Ra 208 col_axkva_min_ra_01_unfinished \#7CFC00Axkva Min Ra 209 col_badge_accolades Accolades 210 col_badge_accolades_finished \#FF0000Accolades 211 col_badge_accolades_unfinished \#7CFC00Accolades 212 col_bdg_armor_collection Armor Collection 213 col_bdg_armor_collection_finished \#FF0000Armor Collection 214 col_bdg_armor_collection_unfinished \#7CFC00Armor Collection 215 col_bdg_coa Cries of Alderaan 216 col_bdg_coa_finished \#FF0000Cries of Alderaan 217 col_bdg_coa_unfinished \#7CFC00Cries of Alderaan 218 col_bdg_corvette Corellian Corvette 219 col_bdg_corvette_finished \#FF0000Corellian Corvette 220 col_bdg_corvette_unfinished \#7CFC00Corellian Corvette 221 col_bdg_count_150 Minor Collector 222 col_bdg_count_150_finished \#FF0000Minor Collector 223 col_bdg_count_150_unfinished \#7CFC00Minor Collector 224 col_bdg_count_250 Moderate Collector 225 col_bdg_count_250_finished \#FF0000Moderate Collector 226 col_bdg_count_250_unfinished \#7CFC00Moderate Collector 227 col_bdg_count_350 Master Collector 228 col_bdg_count_350_finished \#FF0000Master Collector 229 col_bdg_count_350_unfinished \#7CFC00Master Collector 230 col_bdg_count_50 Novice Collector 231 col_bdg_count_50_finished \#FF0000Novice Collector 232 col_bdg_count_50_unfinished \#7CFC00Novice Collector 233 col_bdg_exp_count Exploration Collection 234 col_bdg_exp_count_finished \#FF0000Exploration Collection 235 col_bdg_exp_count_unfinished \#7CFC00Exploration Collection 236 col_bdg_explore_corellia General Exploration Badges Corellia 237 col_bdg_explore_corellia_finished \#FF0000General Exploration Badges Corellia 238 col_bdg_explore_corellia_unfinished \#7CFC00General Exploration Badges Corellia 239 col_bdg_explore_dangerous Dangerous Exploration Badges 240 col_bdg_explore_dangerous_finished \#FF0000Dangerous Exploration Badges 241 col_bdg_explore_dangerous_unfinished \#7CFC00Dangerous Exploration Badges 242 col_bdg_explore_dantooine General Exploration Badges Dantooine 243 col_bdg_explore_dantooine_finished \#FF0000General Exploration Badges Dantooine 244 col_bdg_explore_dantooine_unfinished \#7CFC00General Exploration Badges Dantooine 245 col_bdg_explore_dat General Exploration Badges Dathomir 246 col_bdg_explore_dat_finished \#FF0000General Exploration Badges Dathomir 247 col_bdg_explore_dat_unfinished \#7CFC00General Exploration Badges Dathomir 248 col_bdg_explore_endor General Exploration Badges Endor 249 col_bdg_explore_endor_finished \#FF0000General Exploration Badges Endor 250 col_bdg_explore_endor_unfinished \#7CFC00General Exploration Badges Endor 251 col_bdg_explore_jedi Jedi Exploration Badge Collection 252 col_bdg_explore_jedi_finished \#FF0000Jedi Exploration Badge Collection 253 col_bdg_explore_jedi_unfinished \#7CFC00Jedi Exploration Badge Collection 254 col_bdg_explore_kashyyyk General Exploration Badges Kashyyyk 255 col_bdg_explore_kashyyyk_finished \#FF0000General Exploration Badges Kashyyyk 256 col_bdg_explore_kashyyyk_unfinished \#7CFC00General Exploration Badges Kashyyyk 257 col_bdg_explore_lok General Exploration Badges Lok 258 col_bdg_explore_lok_finished \#FF0000General Exploration Badges Lok 259 col_bdg_explore_lok_unfinished \#7CFC00General Exploration Badges Lok 260 col_bdg_explore_mustafar General Exploration Badges Mustafar 261 col_bdg_explore_mustafar_finished \#FF0000General Exploration Badges Mustafar 262 col_bdg_explore_mustafar_unfinished \#7CFC00General Exploration Badges Mustafar 263 col_bdg_explore_naboo General Exploration Badges Naboo 264 col_bdg_explore_naboo_finished \#FF0000General Exploration Badges Naboo 265 col_bdg_explore_naboo_unfinished \#7CFC00General Exploration Badges Naboo 266 col_bdg_explore_rori General Exploration Badges Rori 267 col_bdg_explore_rori_finished \#FF0000General Exploration Badges Rori 268 col_bdg_explore_rori_unfinished \#7CFC00General Exploration Badges Rori 269 col_bdg_explore_talus General Exploration Badges Talus 270 col_bdg_explore_talus_finished \#FF0000General Exploration Badges Talus 271 col_bdg_explore_talus_unfinished \#7CFC00General Exploration Badges Talus 272 col_bdg_explore_tatooine General Exploration Badges Tatooine 273 col_bdg_explore_tatooine_finished \#FF0000General Exploration Badges Tatooine 274 col_bdg_explore_tatooine_unfinished \#7CFC00General Exploration Badges Tatooine 275 col_bdg_explore_yavin General Exploration Badges Yavin IV 276 col_bdg_explore_yavin_finished \#FF0000General Exploration Badges Yavin IV 277 col_bdg_explore_yavin_unfinished \#7CFC00General Exploration Badges Yavin IV 278 col_bdg_hero_tatooine Hero of Tatooine 279 col_bdg_hero_tatooine_finished \#FF0000Hero of Tatooine 280 col_bdg_hero_tatooine_unfinished \#7CFC00Hero of Tatooine 281 col_bdg_housing_improvement_01 Housing Improvement Badges 282 col_bdg_housing_improvement_01_finished \#FF0000Housing Improvement Badges 283 col_bdg_housing_improvement_01_unfinished \#7CFC00Housing Improvement Badges 284 col_bdg_kash_content Kashyyyk Content 285 col_bdg_kash_content_finished \#FF0000Kashyyyk Content 286 col_bdg_kash_content_unfinished \#7CFC00Kashyyyk Content 287 col_bdg_kill_01 Slayer Badges 288 col_bdg_kill_01_finished \#FF0000Slayer Badges 289 col_bdg_kill_01_unfinished \#7CFC00Slayer Badges 290 col_bdg_must_content Mustafar Content 291 col_bdg_must_content_finished \#FF0000Mustafar Content 292 col_bdg_must_content_unfinished \#7CFC00Mustafar Content 293 col_bdg_profession Profession Badges 294 col_bdg_profession_finished \#FF0000Profession Badges 295 col_bdg_profession_unfinished \#7CFC00Profession Badges 296 col_bdg_pvp Player Versus Player 297 col_bdg_pvp_finished \#FF0000Player Versus Player 298 col_bdg_pvp_imperial Imperial GCW Rank 299 col_bdg_pvp_imperial_finished \#FF0000Imperial GCW Rank 300 col_bdg_pvp_imperial_unfinished \#7CFC00Imperial GCW Rank 301 col_bdg_pvp_rebel Alliance GCW Rank 302 col_bdg_pvp_rebel_finished \#FF0000Alliance GCW Rank 303 col_bdg_pvp_rebel_unfinished \#7CFC00Alliance GCW Rank 304 col_bdg_pvp_unfinished \#7CFC00Player Versus Player 305 col_bdg_racing Racing Badges 306 col_bdg_racing_finished \#FF0000Racing Badges 307 col_bdg_racing_unfinished \#7CFC00Racing Badges 308 col_bdg_restuss Restuss Badges 309 col_bdg_restuss_finished \#FF0000Restuss Badges 310 col_bdg_restuss_unfinished \#7CFC00Restuss Badges 311 col_bdg_rsf_clearance Royal Security Force 312 col_bdg_rsf_clearance_finished \#FF0000Royal Security Force 313 col_bdg_rsf_clearance_unfinished \#7CFC00Royal Security Force 314 col_bdg_theme_park Theme Park 315 col_bdg_theme_park_finished \#FF0000Theme Park 316 col_bdg_theme_park_unfinished \#7CFC00Theme Park 317 col_bdg_warren Warren Badges 318 col_bdg_warren_finished \#FF0000Warren Badges 319 col_bdg_warren_unfinished \#7CFC00Warren Badges 320 col_bdg_weapons_collection Weapons Collection 321 col_bdg_weapons_collection_finished \#FF0000Weapons Collection 322 col_bdg_weapons_collection_unfinished \#7CFC00Weapons Collection 323 col_beetle Beetle Collection 324 col_beetle_finished \#FF0000Beetle Collection 325 col_beetle_unfinished \#7CFC00Beetle Collection 326 col_bone Bone Collector 327 col_bone_finished \#FF0000Bone Collector 328 col_bone_unfinished \#7CFC00Bone Collector 329 col_buddy_01 Invite One Friend 330 col_buddy_01_finished \#FF0000Invite One Friend 331 col_buddy_01_unfinished \#7CFC00Invite One Friend 332 col_buddy_02 Invite Two Friends 333 col_buddy_02_finished \#FF0000Invite Two Friends 334 col_buddy_02_unfinished \#7CFC00Invite Two Friends 335 col_buddy_03 Invite Three Friends 336 col_buddy_03_finished \#FF0000Invite Three Friends 337 col_buddy_03_unfinished \#7CFC00Invite Three Friends 338 col_buddy_04 Invite Four Friends 339 col_buddy_04_finished \#FF0000Invite Four Friends 340 col_buddy_04_unfinished \#7CFC00Invite Four Friends 341 col_com_link_01 Com-link Collection 342 col_com_link_01_finished \#FF0000Com-link Collection 343 col_com_link_01_unfinished \#7CFC00Com-link Collection 344 col_dancing_droid_01 Unknown Astromech 345 col_dancing_droid_01_finished \#FF0000Unknown Astromech 346 col_dancing_droid_01_unfinished \#7CFC00Unknown Astromech 347 col_datapad_01 Datapad Collection 348 col_datapad_01_finished \#FF0000Datapad Collection 349 col_datapad_01_unfinished \#7CFC00Datapad Collection 350 col_dejarik_holomonster Dejarik Holomonsters 351 col_dejarik_holomonster_complete Completed Dejarik Holomonsters Collection 352 col_dejarik_holomonster_finished \#FF0000Dejarik Holomonsters 353 col_dejarik_holomonster_unfinished \#7CFC00Dejarik Holomonsters 354 col_dejarik_table Dejarik Table 355 col_dejarik_table_complete Completed Dejarik Table Collection 356 col_dejarik_table_finished \#FF0000Dejarik Table 357 col_dejarik_table_unfinished \#7CFC00Dejarik Table 358 col_dejarik_tier_02 Dejarik Collector 359 col_dejarik_tier_02_finished \#FF0000Dejarik Collector 360 col_dejarik_tier_02_unfinished \#7CFC00Dejarik Collector 361 col_dna_tier_3_kill Rare DNA Samples 362 col_dna_tier_3_kill_finished \#FF0000Rare DNA Samples 363 col_dna_tier_3_kill_unfinished \#7CFC00Rare DNA Samples 364 col_dom_trader Singing Mountain Clan 365 col_dwartii_statue Four Sages of Dwartii Collection 366 col_dwartii_statue_finished \#FF0000Four Sages of Dwartii Collection 367 col_dwartii_statue_unfinished \#7CFC00Four Sages of Dwartii Collection 368 col_eng_trader Prototype IG-88 369 col_eng_trader_finished \#FF0000Prototype IG-88 370 col_eng_trader_unfinished \#7CFC00Prototype IG-88 371 col_entertainer_01 Buff Master 372 col_entertainer_01_finished \#FF0000Buff Master 373 col_entertainer_01_unfinished \#7CFC00Buff Master 374 col_feather Feather Collector 375 col_feather_finished \#FF0000Feather Collector 376 col_feather_unfinished \#7CFC00Feather Collector 377 col_fish_01 The Reel Life 378 col_fish_01_finished \#FF0000The Reel Life 379 col_fish_01_reward Completed The Reel Life Collection 380 col_fish_01_unfinished \#7CFC00The Reel Life 381 col_fish_02 Nabooian Angler 382 col_fish_02_finished \#FF0000Nabooian Angler 383 col_fish_02_reward Completed Nabooian Angler Collection 384 col_fish_02_unfinished \#7CFC00Nabooian Angler 385 col_fish_03 Master Angler 386 col_fish_03_finished \#FF0000Master Angler 387 col_fish_03_reward Completed Master Angler Collection 388 col_fish_03_unfinished \#7CFC00Master Angler 389 col_fish_tier_02 Fish Collector 390 col_fish_tier_02_finished \#FF0000Fish Collector 391 col_fish_tier_02_unfinished \#7CFC00Fish Collector 392 col_flower_01 Potted Purple Flower Collection 393 col_flower_01_finished \#FF0000Potted Purple Flower Collection 394 col_flower_01_unfinished \#7CFC00Potted Purple Flower Collection 395 col_hanging_light_01 Hanging Light 396 col_hanging_light_01_finished \#FF0000Hanging Light 397 col_hanging_light_01_unfinished \#7CFC00Hanging Light 398 col_ig88_factory_01 IG-88 399 col_ig88_factory_01_finished \#FF0000IG-88 400 col_ig88_factory_01_unfinished \#7CFC00IG-88 401 col_itv_01 QA DON?’T BUG THIS COLLECTION. WE ARE WAITING ON ART TO FINISH THIS COLLECTION. 402 col_itv_01_finished \#FF0000QA DON?’T BUG THIS COLLECTION. WE ARE WAITING ON ART TO FINISH THIS COLLECTION. 403 col_itv_01_unfinished \#7CFC00QA DON?’T BUG THIS COLLECTION. WE ARE WAITING ON ART TO FINISH THIS COLLECTION. 404 col_kill_flying Flying Creature Killer 405 col_kill_insects Insect Squasher 406 col_kill_rodents Rodant Eradicator 407 col_misc_events Miscellaneous Events 408 col_misc_events_finished \#FF0000Miscellaneous Events 409 col_misc_events_unfinished \#7CFC00Miscellaneous Events 410 col_mun_trader Prototype Stormtrooper 411 col_mun_trader_finished \#FF0000Prototype Stormtrooper 412 col_mun_trader_unfinished \#7CFC00Prototype Stormtrooper 413 col_nightsister_valuables Nightsister Valuables 414 col_nightsister_valuables_finished \#FF0000Nightsister Valuables 415 col_nightsister_valuables_unfinished \#7CFC00Nightsister Valuables 416 col_plant_01 Potted Plant Collection 417 col_plant_01_finished \#FF0000Potted Plant Collection 418 col_plant_01_unfinished \#7CFC00Potted Plant Collection 419 col_publish_com_link_component_01 Collecting Comlink Pieces 420 col_publish_com_link_component_01_finished \#FF0000Collecting Comlink Pieces 421 col_publish_com_link_component_01_unfinished \#7CFC00Collecting Comlink Pieces 422 col_rancor_parts Rancor Part Collector 423 col_rancor_parts_finished \#FF0000Rancor Part Collector 424 col_rancor_parts_unfinished \#7CFC00Rancor Part Collector 425 col_rare_carbine_01 Rare Carbine Weapons Mark I 426 col_rare_carbine_01_finished \#FF0000Rare Carbine Weapons Mark I 427 col_rare_carbine_01_unfinished \#7CFC00Rare Carbine Weapons Mark I 428 col_rare_carbine_02 Rare Carbine Weapons Mark II 429 col_rare_carbine_02_finished \#FF0000Rare Carbine Weapons Mark II 430 col_rare_carbine_02_unfinished \#7CFC00Rare Carbine Weapons Mark II 431 col_rare_heavy_01 Rare Heavy Weapons Mark II 432 col_rare_heavy_01_finished \#FF0000Rare Heavy Weapons Mark II 433 col_rare_heavy_01_unfinished \#7CFC00Rare Heavy Weapons Mark II 434 col_rare_melee_01 Rare Melee Weapons Mark I 435 col_rare_melee_01_finished \#FF0000Rare Melee Weapons Mark I 436 col_rare_melee_01_unfinished \#7CFC00Rare Melee Weapons Mark I 437 col_rare_melee_02 Rare Melee Weapons Mark II 438 col_rare_melee_02_finished \#FF0000Rare Melee Weapons Mark II 439 col_rare_melee_02_unfinished \#7CFC00Rare Melee Weapons Mark II 440 col_rare_melee_03 Rare Melee Weapons Mark III 441 col_rare_melee_03_finished \#FF0000Rare Melee Weapons Mark III 442 col_rare_melee_03_unfinished \#7CFC00Rare Melee Weapons Mark III 443 col_rare_melee_04 Rare Melee Weapons Mark IV 444 col_rare_melee_04_finished \#FF0000Rare Melee Weapons Mark IV 445 col_rare_melee_04_unfinished \#7CFC00Rare Melee Weapons Mark IV 446 col_rare_pistol_01 Rare Pistol Weapons Mark I 447 col_rare_pistol_01_finished \#FF0000Rare Pistol Weapons Mark I 448 col_rare_pistol_01_unfinished \#7CFC00Rare Pistol Weapons Mark I 449 col_rare_pistol_02 Rare Pistol Weapons Mark II 450 col_rare_pistol_02_finished \#FF0000Rare Pistol Weapons Mark II 451 col_rare_pistol_02_unfinished \#7CFC00Rare Pistol Weapons Mark II 452 col_rare_pistol_03 Rare Pistol Weapons Mark III 453 col_rare_pistol_03_finished \#FF0000Rare Pistol Weapons Mark III 454 col_rare_pistol_03_unfinished \#7CFC00Rare Pistol Weapons Mark III 455 col_rare_rifle_01 Rare Rifle Weapons Mark I 456 col_rare_rifle_01_finished \#FF0000Rare Rifle Weapons Mark I 457 col_rare_rifle_01_unfinished \#7CFC00Rare Rifle Weapons Mark I 458 col_rare_rifle_02 Rare Rifle Weapons Mark II 459 col_rare_rifle_02_finished \#FF0000Rare Rifle Weapons Mark II 460 col_rare_rifle_02_unfinished \#7CFC00Rare Rifle Weapons Mark II 461 col_rare_rifle_03 Rare Rifle Weapons Mark III 462 col_rare_rifle_03_finished \#FF0000Rare Rifle Weapons Mark III 463 col_rare_rifle_03_unfinished \#7CFC00Rare Rifle Weapons Mark III 464 col_rare_weapons_carbine_mark_1 Rare Carbine Collection 1 465 col_rare_weapons_carbine_mark_2 Rare Carbine Collection 2 466 col_rare_weapons_heavy_mark_1 Rare Heavy Weapons Collection 467 col_rare_weapons_melee_mark_1 Rare Melee Weapons Collection 1 468 col_rare_weapons_melee_mark_2 Rare Melee Weapons Collection 2 469 col_rare_weapons_melee_mark_3 Rare Melee Weapons Collection 3 470 col_rare_weapons_melee_mark_4 Rare Melee Weapons Collection 4 471 col_rare_weapons_pistol_mark_1 Rare Pistol Collection 1 472 col_rare_weapons_pistol_mark_2 Rare Pistol Collection 2 473 col_rare_weapons_pistol_mark_3 Rare Pistol Collection 3 474 col_rare_weapons_rifle_mark_1 Rare Rifle Collection 1 475 col_rare_weapons_rifle_mark_2 Rare Rifle Collection 2 476 col_rare_weapons_rifle_mark_3 Rare Rifle Collection 3 477 col_rebel_assault_armor Lost Rebel Assault Armor Collection 478 col_rebel_assault_armor_finished \#FF0000Lost Rebel Assault Armor Collection 479 col_rebel_assault_armor_unfinished \#7CFC00Lost Rebel Assault Armor Collection 480 col_rebel_battle_armor Lost Rebel Battle Armor Collection 481 col_rebel_battle_armor_finished \#FF0000Lost Rebel Battle Armor Collection 482 col_rebel_battle_armor_unfinished \#7CFC00Lost Rebel Battle Armor Collection 483 col_rebel_marine_armor Lost Rebel Marine Armor Collection 484 col_rebel_marine_armor_finished \#FF0000Lost Rebel Marine Armor Collection 485 col_rebel_marine_armor_unfinished \#7CFC00Lost Rebel Marine Armor Collection 486 col_rock_bubbling Bubbling Rock Collection 487 col_rock_bubbling_finished \#FF0000Bubbling Rock Collection 488 col_rock_bubbling_unfinished \#7CFC00Bubbling Rock Collection 489 col_rock_burning Burning Rock Collection 490 col_rock_burning_finished \#FF0000Burning Rock Collection 491 col_rock_burning_unfinished \#7CFC00Burning Rock Collection 492 col_rock_glowing Glowing Rock Collection 493 col_rock_glowing_finished \#FF0000Glowing Rock Collection 494 col_rock_glowing_unfinished \#7CFC00Glowing Rock Collection 495 col_rock_steaming Steaming Rock Collection 496 col_rock_steaming_finished \#FF0000Steaming Rock Collection 497 col_rock_steaming_unfinished \#7CFC00Steaming Rock Collection 498 col_scout_trooper_armor Lost Imperial Scout Trooper Armor Collection 499 col_scout_trooper_armor_finished \#FF0000Lost Imperial Scout Trooper Armor Collection 500 col_scout_trooper_armor_unfinished \#7CFC00Lost Imperial Scout Trooper Armor Collection 501 col_server_first Collector Extraordinaire 502 col_server_first_finished \#FF0000Collector Extraordinaire 503 col_server_first_unfinished \#7CFC00Collector Extraordinaire 504 col_shock_trooper_armor Lost Imperial Shock Trooper Armor Collection 505 col_shock_trooper_armor_finished \#FF0000Lost Imperial Shock Trooper Armor Collection 506 col_shock_trooper_armor_unfinished \#7CFC00Lost Imperial Shock Trooper Armor Collection 507 col_storm_trooper_armor Lost Imperial Stormtrooper Armor Collection 508 col_storm_trooper_armor_finished \#FF0000Lost Imperial Stormtrooper Armor Collection 509 col_storm_trooper_armor_unfinished \#7CFC00Lost Imperial Stormtrooper Armor Collection 510 col_story_count_dooku The story of Count Dooku 511 col_story_count_dooku_finished \#FF0000The story of Count Dooku 512 col_story_count_dooku_unfinished \#7CFC00The story of Count Dooku 513 col_treasure_hunter Treasure Hunting 514 col_treasure_hunter_finished \#FF0000Treasure Hunting 515 col_treasure_hunter_mask Treasure Hunter Masks 516 col_treasure_hunter_mask_finished \#FF0000Treasure Hunter Masks 517 col_treasure_hunter_mask_unfinished \#7CFC00Treasure Hunter Masks 518 col_treasure_hunter_unfinished \#7CFC00Treasure Hunting 519 col_tusken_king_01 Tusken King 520 col_tusken_king_01_finished \#FF0000Tusken King 521 col_tusken_king_01_unfinished \#7CFC00Tusken King 522 col_tusken_valuables Tusken Valuables 523 col_tusken_valuables_finished \#FF0000Tusken Valuables 524 col_tusken_valuables_unfinished \#7CFC00Tusken Valuables 525 cold_blooded_tier_2_complete Cold-Blooded Killer Complete 526 com_link_01 Com-link 527 com_link_02 Com-link 528 com_link_03 Com-link 529 com_link_04 Com-link 530 com_link_05 Com-link 531 com_link_06 Com-link 532 com_link_07 Com-link 533 com_link_08 Com-link 534 com_link_09 Com-link 535 com_link_10 Com-link 536 com_link_11 Com-link 537 com_link_12 Com-link 538 com_link_13 Com-link 539 com_link_14 Com-link 540 com_link_15 Com-link 541 com_link_16 Com-link 542 com_link_17 Com-link 543 com_link_18 Com-link 544 com_link_19 Com-link 545 com_link_20 Com-link 546 combat_1hsword_master Profession Master Fencer 547 combat_2hsword_master Profession Master Swordsman 548 combat_bountyhunter_master Profession Master Bounty Hunter 549 combat_brawler_master Profession Master Brawler 550 combat_carbine_master Profession Master Carbineer 551 combat_commando_master Profession Master Commando 552 combat_marksman_master Profession Master Marksman 553 combat_pistol_master Profession Master Pistoleer 554 combat_polearm_master Profession Master Pikeman 555 combat_rifleman_master Profession Master Rifleman 556 combat_smuggler_master Profession Master Smuggler 557 combat_unarmed_master Profession Teras Kasi Master 558 commander_ld1_01 Commander LD-1 Rifle 559 content_corellia_39_corsec_hero Quest Hero of the Corellian Security Force 560 corellian_destroyer_01 Corellian Destroyer 561 corestrike_rancor_sweeper_01 Corestrike Rancor 562 corsec_e11_01 CorSec E-11 Rifle 563 corsec_sword_01 CorSec Sword 564 count_10 Badge Collector 10 Badges 565 count_100 Badge Collector 100 Badges 566 count_125 Badge Collector 125 Badges 567 count_150 Badge Collector 150 Badges 568 count_175 Badge Collector 175 Badges 569 count_200 Badge Collector 200 Badges 570 count_225 Badge Collector 225 Badges 571 count_25 Badge Collector 25 Badges 572 count_250 Badge Collector 250 Badges 573 count_275 Badge Collector 275 Badges 574 count_300 Badge Collector 300 Badges 575 count_350 Badge Collector 350 Badges 576 count_5 Badge Collector 5 Badges 577 count_50 Badge Collector 50 Badges 578 count_75 Badge Collector 75 Badges 579 covert_retaliation_01 Covert Retaliation 580 coynite_01 Coynite Disruptor Pistol 581 coynite_disruptor_01 Coynite Disruptor Rifle 582 coynite_sfor_republic_sweeper_01 Coynite SFOR Republic Carbine 583 crafted_decor Crafted House Decor 584 crafted_droid_component Droid Components 585 crafted_jewelry Crafted Jewelry 586 crafted_mannequin Crafted Statues 587 crafted_plants Crafted Plants 588 crafting_book Crafting 589 creature_kill Slayer 590 creature_loot Creature Items 591 cresh Cresh 592 crusader_m_x3_01 Crusader M-XIII Carbine 593 crusader_m_xx_01 Crusader M-XX Heavy Rifle 594 cy_m_01 CY-M Carbine 595 cy_m_ink_01 CY-M Ink Rifle 596 cy_m_sword_01 CY-M Sword 597 d18_liquidator_01 D-18 Liquidator 598 dalyrake_complete Dalyrake Destroyer 599 dancing_droid Droids 600 dancing_droid_01 Droid Frame Assembly 601 dancing_droid_02 Droid Manipulator Arm 602 dancing_droid_03 Droid Motivator 603 dancing_droid_04 Droid Sensor Suite 604 dancing_droid_05 Droid Module Package 605 dancing_droid_06 Droid Playback Module 606 dancing_droid_07 Advanced Droid Brain 607 dancing_droid_08 Astromech Torso 608 dancing_droid_09 Droid Advanced Redundant Power Supply 609 dancing_droid_10 Droid Personality Chip 610 dancing_droid_reward a Dancing Droid Module 611 darklighter_e11_01 Darklighter s E-11 612 darklighter_sg_82_01 Darklighter s SG-82 613 darksting_assassin_01 Darksting Assassin 614 darstaiis_sickle_01 Darstai is Sickle 615 datapad_01 Datapad 616 datapad_02 Datapad 617 datapad_03 Datapad 618 datapad_04 Datapad 619 datapad_05 Datapad 620 datapad_06 Datapad 621 datapad_07 Datapad 622 datapad_08 Datapad 623 datapad_09 Datapad 624 datapad_10 Datapad 625 datapad_11 Datapad 626 datapad_12 Datapad 627 datapad_13 Datapad 628 datapad_14 Datapad 629 datapad_15 Datapad 630 datapad_16 Datapad 631 datapad_17 Datapad 632 datapad_18 Datapad 633 datapad_19 Datapad 634 datapad_20 Datapad 635 dawnsorrow_01 Dawnsorrow Rifle 636 dc_15_01 DC15 Rifle 637 deathrain_01 Deathrain D-50 638 decor_book Decorations 639 decor_items Decorative Item Collections 640 dejarik Dejarik 641 dejarik_battery A Dejarik Battery 642 dejarik_board A Dejarik Board 643 dejarik_ghhhk Ghhhk Dejarik Piece 644 dejarik_grimtaash Grimtaash Dejarik Piece 645 dejarik_holoprojector A Dejarik Holoprojector 646 dejarik_houjix Houjix Dejarik Piece 647 dejarik_keypad_01 A Dejarik Keypad One 648 dejarik_keypad_02 A Dejarik Keypad Two 649 dejarik_kintan Kintan Strider Dejarik Piece 650 dejarik_klorslug K lor slug Dejarik Piece 651 dejarik_mantellian Mantellian Sarvip Dejarik Piece 652 dejarik_monnok Monnok Dejarik Piece 653 dejarik_ngok Ng ok Dejarik Piece 654 dejarik_table_base A Dejarik Base 655 dejarik_table_stand A Dejarik Stand 656 destroy_deathstar Event A New Hope Destroyed the Death Star 657 devastator_acid_launcher_01 Devastator Acid Launcher 658 devastator_lava_cannon_01 Devastator Lava Cannon 659 device_book Devices 660 disruptor_01 Disruptor Rifle 661 dl44_dosh_special_01 DL44 Dosh Special Pistol 662 dooku_datadisk_01 Dooku s Story - Data disk 1 663 dooku_datadisk_02 Dooku s Story - Data disk 2 664 dooku_datadisk_03 Dooku s Story - Data disk 3 665 dooku_datadisk_04 Dooku s Story - Data disk 4 666 dooku_datadisk_05 Dooku s Story - Data disk 5 667 doom_bringer_01 Doom Bringer Obsidian Sword 668 doom_bringer_dp_23_01 Doom Bringer DP-23 669 dorn Dorn 670 dragoneye_01 C-10 Dragoneye Reaper 671 dwartii_statue_braata A Statue of Braata 672 dwartii_statue_faya A Statue of Faya 673 dwartii_statue_sistros A Statue of Sistros 674 dwartii_statue_yanjon A Statue of Yanjon 675 engineer_sword_01 Engineer Sword 676 enth Enth 677 esk Esk 678 event_coa2_imperial Event Vacca s Allegiance 679 event_coa2_rebel Event Vacca s Allegiance 680 event_coa3_imperial Event Cries of Alderaan Final Chapter 681 event_coa3_rebel Event Cries of Alderaan Final Chapter 682 event_project_dead_eye_1 Event Project Dead Eye 683 eventide_smasher_01 Eventide Smasher 684 ewok_crossbow_01 Ewok Crossbow 685 exemplar_mark_01 Exemplar s Mark 686 exp_cor_agrilat_swamp Location Heart of the Agrilat Crystal Swamps 687 exp_dan_jedi_temple Location Ruined Jedi Temple 688 exp_dan_rebel_base Location Abandoned Rebel Base 689 exp_dat_escape_pod Location Abandoned Escape Pod 690 exp_dat_misty_falls_1 Location Lesser Misty Falls 691 exp_dat_misty_falls_2 Location Greater Misty Falls 692 exp_dat_sarlacc Location Lesser Sarlacc of Dathomir 693 exp_dat_tarpit Location Horrid Tar Pits of Dathomir 694 exp_kash_kachirho_found Location Kachirho, Kashyyyk - capital city of the Wookiee Homeworld 695 exp_lok_volcano Location Steaming Maw of Adi s Rest. 696 exp_must_mustafar_found Location Mensix Mining Facility, Mustafar 697 exp_nab_gungan_sacred_place Location Hidden Gungan Sacred Place 698 exp_tat_bens_hut Location Ben Kenobi s Old Home 699 exp_tat_escape_pod Location Escape Pod Used by C-3P0 and R2-D2 700 exp_tat_generic_one Location Popular Place on Tatooine 701 exp_tat_krayt_graveyard Location Krayt Dragon Graveyard 702 exp_tat_krayt_skeleton Location Skeleton of the Famed Greater Krayt Dragon 703 exp_tat_lars_homestead Location Lars Homestead 704 exp_tat_sarlacc_pit Location Pit of the Mighty Sarlacc 705 exp_tat_tusken_pool Location Pool Beneath Fort Tusken 706 exp_yav_temple_blueleaf Location Mysterious Blue Leaf Temple 707 exp_yav_temple_exar_kun Location Hidden Temple of Exar K un 708 exp_yav_temple_woolamander Location Ancient Palace of the Woolamander 709 fallann_hyper_rifle_01 Fallann Hyper-Rifle 710 ferocious_tier_2_complete Ferocious Creature Slayer Complete 711 firestar_10_k_01 Firestar 10-K 712 fish_dathomir_burra_01 a Dathomir Burra 713 fish_endor_buzzfish_01 an Endor Buzzfish 714 fish_endor_trout_01 an Endor Trout 715 fish_naboo_fatfish_01 a Naboo Fatfish 716 fish_naboo_gooberfish_01 a Naboo Gooberfish 717 fish_naboo_gumfish_01 a Naboo Gumfish 718 fish_naboo_mee_01 a Naboo Mee Fish 719 fish_naboo_see_01 a Naboo See Fish 720 fish_rare_blackfish_01 a Rare Blackfish 721 fish_rare_blowfish_01 a Rare Blowfish 722 fish_rare_bluefish_01 a Rare Bluefish 723 fish_rare_faa_01 a Rare Faa 724 fish_rare_laa_01 a Rare Laa 725 fish_rare_ray_01 a Rare Ray 726 fish_rare_striped_01 a Rare Striped Fish 727 fish_tank_reward a Fish Tank 728 fish_yavin_crawlfish_01 a Yavin Crawlfish 729 flame_beetle Flame Beetle 730 flit_bone_01 Flit Bone 731 flower_01 Potted Purple Flower 732 flower_02 Potted Purple Flower 733 flower_03 Potted Purple Flower 734 flower_04 Potted Purple Flower 735 flower_05 Potted Purple Flower 736 flower_06 Potted Purple Flower 737 flower_07 Potted Purple Flower 738 flower_08 Potted Purple Flower 739 flower_09 Potted Purple Flower 740 flower_10 Potted Purple Flower 741 flower_11 Potted Purple Flower 742 flower_12 Potted Purple Flower 743 flower_13 Potted Purple Flower 744 flower_14 Potted Purple Flower 745 flower_15 Potted Purple Flower 746 flower_16 Potted Purple Flower 747 flower_17 Potted Purple Flower 748 flower_18 Potted Purple Flower 749 flower_19 Potted Purple Flower 750 flower_20 Potted Purple Flower 751 flying_tier_2_complete Bird Butcher Complete 752 foliage Foliage 753 forn Forn 754 forward_commander_01 Forward Commander Carbine 755 forward_commander_knuckler_01 Forward Commander Knuckler 756 furniture Furniture 757 gamorrean_axe_01 Gamorrean Battleaxe 758 gaping_spider_complete Gaping Spider Slayer 759 geonosian_sonic_blaster_01 Geonosian Sonic Blaster 760 glowing_rock_01 Glowing Rock 761 glowing_rock_02 Glowing Rock 762 glowing_rock_03 Glowing Rock 763 glowing_rock_04 Glowing Rock 764 glowing_rock_05 Glowing Rock 765 glowing_rock_06 Glowing Rock 766 glowing_rock_07 Glowing Rock 767 glowing_rock_08 Glowing Rock 768 glowing_rock_09 Glowing Rock 769 glowing_rock_10 Glowing Rock 770 graul_complete Graul Gasher 771 grek Grek 772 grievance_striker_01 Grievance Striker 773 grooved_dl44_01 Grooved DL 44 774 grooved_sword_01 Grooved Two-handed Sword 775 ground_beetle Ground Beetle 776 gulginaw_complete Gulginaw Executioner 777 gulginaw_feather_01 Gulginaw Feather 778 gurk_complete Gurk Grappler 779 hair_trigger_01 Hair-Trigger Carbine 780 hammer_miner_01 Hammer of the Miner 781 hanadak_complete Hanadak Slasher 782 hand_held Hand Held 783 hanging_light_01 Bright Idea 784 hanging_light_02 Bright Idea 785 hanging_light_03 Bright Idea 786 hanging_light_04 Bright Idea 787 hanging_light_05 Bright Idea 788 hanging_light_06 Bright Idea 789 hanging_light_07 Bright Idea 790 hanging_light_08 Bright Idea 791 hanging_light_09 Bright Idea 792 hanging_light_10 Bright Idea 793 hanging_light_reward a Hanging Light 794 herf Herf 795 heroic_axkva_min_01 Axkva Min Defeated 796 heroic_ig88_01 IG-88 Defeated 797 heroic_kills Heroic Encounters 798 heroic_tusken_king_01 Tusken King Defeated 799 history History 800 hk_47_01 HK-47 Carbine 801 hk_47_disruptor_01 HK-47 Disruptor 802 hk_47_knuckler_01 HK-47 Knuckler 803 hk_47_sword_01 HK-47 Sword 804 hk_lance_01 HK-47 Lance 805 hobbies_book Hobbies 806 holocrons Holocrons 807 house_packup_badge Junior Wrecking Crew Worker 808 house_packup_badge_master Extraordinaire Wrecking Crew Manager 809 housing_improvement Housing Improvement 810 housing_improvement_01 Techniques in Maximizing Space 811 housing_improvement_01_01 Techniques in Maximizing Space 1 812 housing_improvement_01_02 Techniques in Maximizing Space 2 813 housing_improvement_01_03 Techniques in Maximizing Space 3 814 housing_improvement_01_04 Techniques in Maximizing Space 4 815 housing_improvement_01_05 Techniques in Maximizing Space 5 816 housing_improvement_01_06 Techniques in Maximizing Space 6 817 housing_improvement_01_07 Techniques in Maximizing Space 7 818 housing_improvement_01_08 Techniques in Maximizing Space 8 819 housing_improvement_01_09 Techniques in Maximizing Space 9 820 housing_improvement_01_10 Techniques in Maximizing Space 10 821 housing_improvement_01_finished \#FF0000Techniques in Maximizing Space 822 housing_improvement_01_unfinished \#7CFC00Techniques in Maximizing Space 823 housing_improvement_02 Shelving Techniques 824 housing_improvement_02_01 Shelving Techniques 1 825 housing_improvement_02_02 Shelving Techniques 2 826 housing_improvement_02_03 Shelving Techniques 3 827 housing_improvement_02_04 Shelving Techniques 4 828 housing_improvement_02_05 Shelving Techniques 5 829 housing_improvement_02_06 Shelving Techniques 6 830 housing_improvement_02_07 Shelving Techniques 7 831 housing_improvement_02_08 Shelving Techniques 8 832 housing_improvement_02_09 Shelving Techniques 9 833 housing_improvement_02_10 Shelving Techniques 10 834 housing_improvement_02_finished \#FF0000Shelving Techniques 835 housing_improvement_02_unfinished \#7CFC00Shelving Techniques 836 housing_improvement_03 Craftsman Tools 837 housing_improvement_03_01 Craftsman Tools 1 838 housing_improvement_03_02 Craftsman Tools 2 839 housing_improvement_03_03 Craftsman Tools 3 840 housing_improvement_03_04 Craftsman Tools 4 841 housing_improvement_03_05 Craftsman Tools 5 842 housing_improvement_03_06 Craftsman Tools 6 843 housing_improvement_03_07 Craftsman Tools 7 844 housing_improvement_03_08 Craftsman Tools 8 845 housing_improvement_03_09 Craftsman Tools 9 846 housing_improvement_03_10 Craftsman Tools 10 847 housing_improvement_03_finished \#FF0000Craftsman Tools 848 housing_improvement_03_unfinished \#7CFC00Craftsman Tools 849 housing_improvement_04 Cabinetry Techniques 850 housing_improvement_04_01 Cabinetry Techniques 1 851 housing_improvement_04_02 Cabinetry Techniques 2 852 housing_improvement_04_03 Cabinetry Techniques 3 853 housing_improvement_04_04 Cabinetry Techniques 4 854 housing_improvement_04_05 Cabinetry Techniques 5 855 housing_improvement_04_06 Cabinetry Techniques 6 856 housing_improvement_04_07 Cabinetry Techniques 7 857 housing_improvement_04_08 Cabinetry Techniques 8 858 housing_improvement_04_09 Cabinetry Techniques 9 859 housing_improvement_04_10 Cabinetry Techniques 10 860 housing_improvement_04_finished \#FF0000Cabinetry Techniques 861 housing_improvement_04_unfinished \#7CFC00Cabinetry Techniques 862 housing_improvement_05 Storage Techniques 863 housing_improvement_05_01 Storage Techniques 1 864 housing_improvement_05_02 Storage Techniques 2 865 housing_improvement_05_03 Storage Techniques 3 866 housing_improvement_05_04 Storage Techniques 4 867 housing_improvement_05_05 Storage Techniques 5 868 housing_improvement_05_06 Storage Techniques 6 869 housing_improvement_05_07 Storage Techniques 7 870 housing_improvement_05_08 Storage Techniques 8 871 housing_improvement_05_09 Storage Techniques 9 872 housing_improvement_05_10 Storage Techniques 10 873 housing_improvement_05_finished \#FF0000Storage Techniques 874 housing_improvement_05_unfinished \#7CFC00Storage Techniques 875 housing_improvement_mark_01 Tier 2 Housing Improvement Collection Mark I 876 housing_improvement_mark_01_01 Badge Techniques in Maximizing Space 877 housing_improvement_mark_01_02 Badge Shelving Techniques 878 housing_improvement_mark_01_03 Badge Craftsman Tools 879 housing_improvement_mark_01_04 Badge Cabinetry Techniques 880 housing_improvement_mark_01_05 Badge Storage Techniques 881 housing_improvement_mark_01_finished \#FF0000Tier 2 Housing Improvement Collection Mark I 882 housing_improvement_mark_01_unfinished \#7CFC00Tier 2 Housing Improvement Collection Mark I 883 imperial_armor Imperial Armor Collection 884 insect_tier_2_complete Insect Exterminator Complete 885 inv_holocron_collection_01 Jedi Artifact Collection - Waist Pack 886 inv_holocron_collection_01_finished \#FF0000Jedi Artifact Collection - Waist Pack 887 inv_holocron_collection_01_unfinished \#7CFC00Jedi Artifact Collection - Waist Pack 888 inv_holocron_collection_02 Jedi Artifact Collection - Meditative Discipline 889 inv_holocron_collection_02_finished \#FF0000Jedi Artifact Collection - Meditative Discipline 890 inv_holocron_collection_02_unfinished \#7CFC00Jedi Artifact Collection - Meditative Discipline 891 inv_publish_datapad_component_01 Collecting Datapad Pieces 892 inv_publish_datapad_component_01_finished \#FF0000Collecting Datapad Pieces 893 inv_publish_datapad_component_01_unfinished \#7CFC00Collecting Datapad Pieces 894 ion_relic_01 Ion Relic Pistol 895 ion_stunner_01 Ion Stunner Pistol 896 isk Isk 897 itv_01_01 tatooine 898 itv_01_02 tatooine 899 itv_01_03 tatooine 900 itv_01_04 tatooine 901 itv_01_05 naboo 902 itv_01_06 naboo 903 itv_01_07 naboo 904 itv_01_08 naboo 905 itv_01_09 corellia 906 itv_01_10 corellia 907 itv_01_11 corellia 908 itv_01_12 corellia 909 jawa_ion_01 Jawa Ion Pistol 910 jedi_holocron_01_01 Jedi Holocron 1/5 911 jedi_holocron_01_02 Jedi Holocron 2/5 912 jedi_holocron_01_03 Jedi Holocron 3/5 913 jedi_holocron_01_04 Jedi Holocron 4/5 914 jedi_holocron_01_05 Jedi Holocron 5/5 915 jedi_holocron_02_01 Jedi Holocron 1/5 916 jedi_holocron_02_02 Jedi Holocron 2/5 917 jedi_holocron_02_03 Jedi Holocron 3/5 918 jedi_holocron_02_04 Jedi Holocron 4/5 919 jedi_holocron_02_05 Jedi Holocron 5/5
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コミュニティ マップ制作コンテスト We have launched the official Mod Tools for Call of Duty 4 Modern Warfare on the PC and to celebrate, we re holding a Community Mapping Contest which allows you, the community, to take map making into your own hands and create custom multiplayer maps for the #1 selling game of 2007. 我々は Call of Duty 4 Modern Warfare のためのMod ToolsがPCである当局者を開始しました、そして、祝うために、我々は(コミュニティ)あなた自身の手にマップ制作をして、2007のゲームを売っている#1のためにカスタムメイドのマルチプレーヤーマップを作成することができる『コミュニティマッピングコンテスト』を持っています。 What s your dream map? Wide open spaces perfect for sniping, or close quarters combat with plenty of cover to bound back and forth from? Maybe a nice mixture with plenty of avenues to attack from and some perfect choke points you can ambush from with the right amount of team work. Whatever you think makes a good multiplayer map, we want to see it. Most importantly, we want your best work. あなたの理想の地図は、何ですか? 攻撃することに絶好の広いオープンスペースまたは前後に飛んで行く多くのカバーとの接近した4分の1戦い? 多分、攻撃する多くの通りとの素晴らしい混合とあなたがチームの正常な量でから待伏せることができる若干の完全な隘路は、働くでしょう。あなたが考えるものは何でも良いマルチプレーヤーマップを製作します、我々はそれを見たいです。最も重要なことに、我々はあなたの最高の作品を望みます。 On March 31st, we re going to be choosing our favorite community made maps and award the map makers of our favorites picks with special prizing and opportunities which we can t announce just yet but will be in the very near future (probably within a week). However the clock is ticking to get your map designed, as I said, we ll be choosing our favorite community made custom multiplayer maps on March 31st. 3 月31 日に、我々はマップにされた我々のお気に入りコミュニティを選択しているつもりであって、そして我々のお気に入りpickのマップ作り手にスペシャルを高く評価することと我々がただまだ発表することができない機会を授与します、しかし(おそらく1週間以内に)非常にすんでの未来の中にあるでしょう。しかし、時計はあなたの地図を設計させるためにカチカチ鳴っています、私が言ったように、我々は3月31日に我々の大好きなコミュニティ製のカスタムマルチプレーヤーマップを選んでいます。 So here s how to get started それでここに開始を受けとる方法があります: STEP #1 Download the Call of Duty 4 Modern Warfare Mod Tools for PC PCのためのダウンロード、Call of Duty 4 Modern Warfare Mod Tools STEP #2 Create your custom multiplayer map using the tools. ツールを使ってあなたのカスタムマルチプレ-ヤーマップを作ってください。 If you run into trouble, have questions, or need assistance in getting started; be sure to check out the IWiki. The IWiki has tutorials, guides, and is dedicated to helping the Call of Duty modding community get the most out of the tools. もしあなたがトラブルに出くわすなら、開始を受けとって質問、あるいは必要助力を得てください;必ずIWikiをチェックしてください。 IWikiはチュートリアル、ガイド、を持って、そしてCall of Duty moddingコミュニティが最もツールをとるのを手伝うことを専門に行なっています。 STEP #3 Submit and Share with the community via the dedicated Mapping Forum. 専用のマップ制作フォーラムによるコミュニティへ堤出し、共有しなさい。 That s It! Download the tools, start creating your dream multiplayer map, and we ll be on the look out and choosing our favorites at the end of March. それそれ! ツールをダウンロードして、あなたの理想のマルチプレーヤーマップを作成し始めてください、そして、我々が外で、3月の末に我々のお気に入りを選んでいる観察に関しています。 Things To Keep In Mind 留意点 1 - Design your maps around your platform of choice (PC, Xbox 360, or PS3); as you never know where it could end up. 1-選択のあなたのプラットフォーム(PC、Xbox360、あるいはPS3)の周りにあなたのマップを設計してください;それがどこに行きつくことができるか決して知らないので。 2 - Download and play other players custom maps and take notes. What s cool? What s unique? What s fun about them? 2-ダウンロード、そして他のプレーヤーカスタムマップをプレーして、そしてメモをとってください。 クールは何ですか? 何がユニークですか? 何がそれらについて面白いですか? 3 - Beta test your custom maps. Post it on the forums, get friends to download it and play it on their PC and give feedback. 3-あなたのカスタムメイドの地図をベータテストしてください。フォーラムにそれを掲示して、友人にそれをダウンロードして、彼らのPCでそれをさせて、フィードバックをしてください。 4 - You ll need the PC version of Call of Duty 4 Modern Warfare installed to use the tools. So make sure you meet the minimum specs. 4-あなたはCall of Duty 4 Modern WarfareのバージョンがインストールしたPCをツールを使うために必要とするでしょう。 それであなたが最小値スペックにかなうことを確認してください。 5 - Most importantly, if you have any problems whatsoever or have questions, jump on the forums or visit the IWiki for help. 5-あなたには全く問題があるか、質問をするならば、ほとんどは重要なことにフォーラムに飛び乗るか、援助のためにIWikiを訪問します。 (Original "http //www.infinityward.com/tools.html") 名前 すべて読む
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Havoc Hawkeye Heavy Infantry Hydra Hyperion Prototype Indebted Veteran Infantry Infected Grunt Infiltrator Knight Locust Swarm Malgoth Marauder Medic Neocyte Guard Nimbus Nightstalker Omega Orca Peacekeeper Pelican Plague Duster Pylon Quad Walker Rally Infantry Ravager Reaper Reconnoiter Rocket Infantry Sabre Sand Crawler Sanguiphage Sawblade Saw Tank Scorpion Selfless Soldier Shock Grunt Spine Crawler Stormrunner Tank Buster Tempest Terminator Tiamat Twinblade Valkyrie Vampire Vigil Xeno Mauler Xeno Mothership Structure Adytum Asylum Blood Pool Command Center Communications Array Foundry Harbor Command Medic Bay Missile Silo Orbital Cannon Raider Wall Rally Flag Regeneration Bay Sanctuary Xeno Singularis Action Airstrike Demolish Electromagnetic Pulse Halt Advance Irradiation Mend Wounds Pandemic ▲/目次 Enclave Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (enclave.png) Commander Ajax Dementia Hydraulis Invasion Coordinator Ryoko Assault Abolisher Arc Trooper Blood Spout Cannon Walker Cybertron Dracus Wyrm Dragoon Hunters Dreadship Enclave Arbiter Enclave Warlord Glaive Gore Crawler Grinder Median Mind Controller Monstrosity Phoenix Piranha Rabid Corruptor Razor Hawk Reshaper Tank Revolver Scavenger Shiver Smog Tank Sneaky Brute Spectre Speculus Tainted Blade Tarantula Trap Setter Tremor Hunter Tremor Wyrm Tyr s Hunter Xeno Interceptor Structure Artillery Encampment ComSat Terminal Mirror Wall Panopticon Power Generator Tesla Cannon Xeno Forcefield Action Chaos Wave Death from Above Glorious Assault ▲/目次 Nexus Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (nexus.png) Commander Dracorex Terrogor Vik Yurich Assault Achawin Acid Spewer APC Beholder Berzerker Blight Crusher Blood Rider Carcass Scrounge Cavern Smelter Colossus Dominator Dune Runner Enclave Remnant Front Line Warrior Fury Walker Goliath Heavy Gunner Helios Hydroblade Hypastryx Imitation Tank Infernal Strangler Invasion Scouts Ion Strykers Lummox Mawcor Merciless Invader Mobile Magnacannon Muon Walker Ragnarok Scropinox Sulfuris Sentry Stagger Shooter Swift Troops Tunneller Vaporwing Structure Blight Tower Cloning Laboratory Earthquake Generator Enclave Pylon Invasion Blockade Raider Encampment Sulfuris Acid Pit Action Impede Assault Maximum Damage Multi-Strike ▲/目次 Blight Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (blight.png) Commander Aiko Barracus Gustmich Lucina Petrisis Assault Absolver Amorphous Wretch Avenger Bio Drone Blight Golem Cluster Ballista Corrosive Fiend Crippler Cultivator Disruptor Drill Mech Fenrir Flanker Flesheater Guerilla Heartripper Impaler Infectious Stalker Intruder Jericho Loki s Scion Mad Cur Marmoda Mass Infester Naval Bombarder helming Swarm Pouncer Raging Prowler Redeemer Savage Brute Seeker Slasher Valefar Warped Infiltrator Wicked Mantis Structure Destructive Portal Fulfilling Myst Mortar Bunker Mystic Obelisk Pulse Emitter Tartarus Pits Teslafield Action Destruction Injection Plague ▲/目次 Purity Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (purity.png) Commander Cassandra Deacon Empress Korvald Maion Opak Assault Abominable Horror Amplifying Mass Angelwing Beetle Bomber Binary Blaster Credo Defender Credo Flak Credo Mech Darkon Destroyer Defender Pods Energy Skimmer Escort Azusu Evacuaters Extinguisher of Light Flamethrower Guardian Walker Hierophant Hing Pest Impeding Tank Odin Partisan Praetor Prosper Capsule Purifying Rider Purity Golem Rancor Reloader Rox Chainblade Sentry Seraph Stoic Accorder Surveyor Drones Swarmling Templar Worshipper Structure Blight Geyser Enclave Signal Holy Beacon Offshore Platform Pantheon Righteous Barricade Action Cover Fire Plasma Field ▲/目次 Homeworld Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (homeworld.png) Commander Daizon Gaia Ningeco Zander Assault Bio Launcher Blitz Precursor Boundless Blight Bulbous Slug Clipper Collapsible Rig Deadblow Diminisher Doom Cannon Eclipse Cycle Egor Elite Diver Heli-Duster Insanity Germ Kyrios Lionheart Lucent Rider Necrogeddon Nemesis Patrol Cruiser Pestilent Injector Placid Glider Pulsifier Quilled Blaster Radiant Dawnbringer Reclamax Revolution Rocket Ballista Rotted Mortar Sacred Assassin Shaded Hollow Shield Bearer Silent Surveyor Spiritual Infantry T-4 Medivac Tainted Whip Taloc Toxic Corruptor Transceiver Mech Utopia Beacon Venorax Volatile Wrecker Watchful Gaze Xeno Landrunner Zephyr Funnel Structure Arms Depot Engulfing Chasm Imperial Refuge Landing Pods Mobile Base Panic Disperser Prism Signal Towers Sustained Wall Action Relinquish Power Replenishing Ray ▲/目次 Phobos Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (phobos.png) Commander Corilane Ghoulerc Patriarch Samantha Svetlana Assault Adaptable Mechsuit Apparition APX Duelo Bahamut Barbarian Battle Mount Blindside Buster Carnivore Cyborg Slayer Deep Harrier Delphan Disposer Extinguisher Flash Breaker Gallant Medic Gladius Glider Hauler Infested Hull Infrablaze Interdictor Jagatai Jet Enforcer Kogoth, the Consumer Kyxlite Nightcrawler Plated Brute Pox Strictor Prepped Ward Pulverizer Quadrishot Raptor Resilient Guardian Retriever Ronin Rouser Sickle Slither Sub Delver Support Rover SwiftWing Sycophant T-20 Oppressor Tibidor Turbo Maniac Wretched Crow Structure Aquatic Epicenter Blightbulb Boot Camp Bursting Spore Energy Countainment Interstaller Battery Radiant Cultivator Shrapnel Engine Action Missile Barrage Neutron Purge ▲/目次 Phobos Aftermath Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (aftermath.png) Commander Jekel Nexor Teiffa Assault Bruiser Burst Hail Corrupt Archfiend Covert Armor Destiny Crafter Fusillade Gigagoth Graverobber Hypersonic Jungle Savior Lead Trooper Metatron Plasma Spark Razing Madcap Repulsive Pest Rescue Pod Shrieker Sonar Sentry Slayer Steadfast Cannon Theodysseus Twister Structure Outpost Pantheon Shard Sanguinary Stalk Web of Madness Action Radiance ▲/目次 Awakening Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (awakening.png) Commander Caitalia Gabriel Gialdrea Kleave Laird Miradren Vengar Assault Arcid Armadillo Armored Slab Asp Atelier Barricade Slasher Bulwark Guard Chaos Scab Crack Shot Defiance Deflector Enclave Siegeship Endurance Eviscerator Exoskeleton Falcon Fanatic Fang Filth Spreader Gasher Heaving Mass Hemorrhage Hijacker Holy Mercenary Honor Guard Hunter Spotter Illumus Insignia Gunner Israfel Joltrek Skiff Lasher Martyr Maul Medi-Droid Monarch Nazdor Pinion Plague Burster Plasma Slurper Pungent Radio Officer Razogoth Reborn Reaver Render Retainer of Faith Sabertooth Scav Idol Scrap Wing Scrapper Servant of Light Shredder Shrike Skin Carver Sliver Jet Smog Unit Snap Seeper Splinter Strum Sunspear Tazerok Thunderer Tireless Veteran Tracer Transmitter Transude Warden Warp Sculptor Watchman Structure Acid Spout Armory Corpulent Barrier Enclave Warp Gate Flare of Courage Forward Base Haven Mark of Hope Righteous Hold Rust Egress Shuddering Keep Zarak Action Flare Singularity Sap Typhon s Orders ▲/目次 Terminus Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (terminus.png) Commander Constantine Corra Lord Halcyon Lord Silus Vauntellion Virulentus Wildareo Assault Amp Trooper Apsara Blessed Reckoner Bloat Wasp Blood Wraith Bolster Auto Buzz Slasher Casket Centimani Chayot Clamber Husk Drill Gunner Egg Infector Electro Marksman Fane Guardian Fenorix Fire Wing Firebrand Flash Tank Fleet Reservoir Flesh Reaper Galian Tank Gatling Runner Grit Horn Hazard Bolter Infernal Scout Javelin Kendar s Legacy Kezerus of Blades Lightning Strider Mite Mobile Armory Moonsilver Plate Myrmidon Nephilim Knight Peacebringer Phantasm Phase Lancer Plasma Extractor Ramble Rover Rejuvenation Warden Repurposed Soldier Salvo Skulk Scale Hull Scatter Division Scimitar Exosuit Scope Cannon Severjack Shatter Bone Shear Blade Silver Edge Sinew Lasher Skitter Weavil Slithoid Frame Soulsteel Mount Spew Glider Sphinx Spire Raider Splinter Engine Sting Rash Striding Plight Support Buzzer Torment Surgeon Tread Python Virus Pumper Volingar Waver Lander Whirl Missile Wingclipper Structure Beam Gate Gene Manipulator Magnification Relay Mark of Conquest Metalworks Mortar Tower Photon Dish Profaned Growth Repair Bay Skull Core Spore Pod Action Absolving Mists Enrichment Vial Power Surge ▲/目次 Occupation Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (occupation.png) Commander Anzix Balthazar Gnorlock Nikolas Nyler ot Verlock Yuletta Assault Acid Athenor Armory Generator Balefire Blessed Knight Breakerknot Butcherbird Chiron Chitter Stutter Chosen of Light Cinder Cannon Comet Tail Council s Mercy Crusher Mandible Damascus Blade Dark Revenant Divine Hubris DNA Assimilator Equidae Eternity s Reign Everlasting Hope Extinction Engine Far Eye Folly of Pride Freight Carrier Gene Corrupter Gene Reader Grimlighter Hell Wing Hellspont Herald of Purity Hero s Path Huginn Squad Ixort Jixi rath Junk Transport Katterank Kazzerrot Landshark Mantis Scythe Membrane Shredder Morningstar Muninn Tank Nephele Olin s Blade Omen Seeker Ophiuchus Purging Cannon Pyro Cannon Scrap Collector Serak Severed Enlightenment Shadow of Peace Shockwave Hammer Slither Miner Slug Cruiser Sound Virtue Springtail Stag Beetle Sting Mites The Bullet Tumult Inducer Turtle Shell Tyrelus Vitality Carriage Vivisectionist Whaleborne Colossal Wight Witch Nail Yigird s Ruin Zodiac Structure Bio-Sarcophagus Command Base Conversion Hall Core Excavator Genetics Pit Powerplant Rendering Plant Salvage HQ Shrine of Hope Spider Den Action Comet Missile Gene Splice Shatter Bomb ▲/目次 Worldship Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (worldship.png) Commander Arkadios Cassius Dom Kiz ark Moya Nargoss Naz rryt Assault Anima Sapper Ax Ripper Balor Cadmian Camael Choir of Pain Cloud Stalker Cobra Creeping Sluagh Cutlass Cyclops Darkmetal Cannon Decimator Divine Detachment Fleshcraft Gore Crab Hazzarous Bane Hedgehog Incarnate Invigilator Jorn s Tusk Judgement Kilzorin Kinarax Knifarum Ky riak Malakim Marius Mending Sanctum Mirage Killer Myriad Tank Nanites Nerve Cluster Netherlites Nova Orwold s Reckoning Outwork Treads Overmind Pherous Promethium Purge Cadet Pustule Tide Repeater Cannon Rocket Elite Rumble Mule Sabreshock Sand Runner Scablet Sceptor s Hand Scythe Drone Shell Mortar Sniper Squad Son of Kohr Spiral Fire Springer Springkill Stinger Slider The Augur Twincannon Buoy Tzo rin Valor Guard Vilion Vinior Vomitryke Vorigon Wildfire Windreaver Wolf Spider Word s Host Wurm Structure Blessed Factory Charnel Pit Cypher Station Desecrated Idol Mech Dock Mech Garage Research Center Temple of Faith Tri-Beam Worldship Beacon Action Charged Purge Launch Codes Sniper Shot ▲/目次 Flashpoint Pack #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (flashpoint.png) Commander Alaric Rejuvenated Diandra Ligizon Marrowtok Octane Pikon Vyander Hazix Assault Aggeroth Apex Overdrive Ashgrinder Atomic Barrage Blight Slammer Bridgeburner Brutasaur Carrion Wight Cockatrice Converts Dawn Striker Displacer Dormant Parasite Double Agent Final Mercy Flux Eye Gore Wheels Gremlin Hammerthorn Havoc Alpha Heartsteel Heavy Watch Holy Benediction Hopper Howling Malgoth Hulking Prowler Hunter Seeker Hyper Chronos Infectious Scourge Lightning Spinner Long Eye Loyal Arrester Masterwork Aegis Merciful Noble Molecule Converter Oblatum Optio Overwatcher Pantheon s Light Point Knitter Power Roller Pulse Protector Rat Catcher Razor Unit Realm Devourer Regnant Relentless Slasher Rigorous Isolator Rot Fiend Rotterskik Savage Mastodon Shackle Scour Shellek Skuller Solemn Vigil Sprintpod Stalking Wisp Stealth Dreadship Steel Giant Storm Impeder Sustained Nimbus Swift Strangler Thunder Mauler Tornado Toxic Tank Turbo Hydroblade Vulcar X38 Web Thrower Worldbreaker Xebari Structure Absorption Barrier Enclave Terminal Everlasting Mecca Fusion Silo Hungry Blood Pool Matter Regen Bay Obsidian Mirror Overloaded Skycom Shadowy Abyss Shining Cathedral Action Chaos Vortex Demonic Power Genetic Chem ▲/目次 Reward #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (reward.png) Reputation Reward メインミッションをクリアすると上昇する「Reputation」を一定値まで上げると購入可能になるカード。(価格省略) Arctis Vanguard Zealot Marine Eva Tyrol s Champions Impulse Walker Exterminator SkyCom Blood Shield Moloch Dalia Bolide Walker The Protectorate Fortified Extractor Sarcous Grub Pyro Rig The Outriders Ghost Massive Assault Pathrazer Forsaken Ones Assembly Plant Vorpal Tank Tactical Infiltrator The Purge Irradiated Infantry Sky Watcher Pummeller Tartarus Pact Cypher Exhaust Whiplash New Order Lumbering Ogre Onslaught Lead Cycle Mech Retribution Grenadier Lull Fiend Attalia Honored Credo Repenter Fortified Cannons Support Carrier Obliterators Captor Righteous Punisher Lance Rider Heretic Nation Microgen Induce Madness Kor Challenger Chaos Squad Pandemonium Sundering Ogre Cloaked Exarch New Beginnings Ectoplasm Emanuel Revered Monk Sovereign Supporters Dark Wings Crumbling Remains Rugged Nomad League of Vicars Beta Zoid Fate Herald Tormentor Champions of Hope Perplexer Sensei Blight Tainter Purveyors of Shadows Blockade Tank Mending Exosuit Claw Wheeler Decorated Officers Ophanim s Blade Charrionite Split Jaw Distant Visitors Biowaste Disposer Anointed Chalice Procyon Relentless Abductors Nexusisite Invader Hunter Star Khan Invading Legions Ripper Gauntlet Festerling Raid Reward Raid成功時、与ダメージに比例して獲得できるトークンとの交換で入手可能なカード。 Arctis Vanguard Safeguard --- --- Xeno Walker Ixnedrone Xeno Fortress --- Siege on Kor Gatling Tower Concussive Guard --- Imperial Purger Remote Analyzer Hellion Enforcer Mech Enclave Flagship Sustainer Xolan Azure Reaper Vanquisher Oluth Toxic Cannon Carrion Retriever Halcyon s Cleansing Tartarus Swarm Acid Splash Plague Wyrm Gruesome Crawler Behemoth Blight Master Drop Pod Xeno Overlord Miasma Bloodsucker Salvager Haze Geyser Blightbloom Crippling Barrier Gun Runner Vengeful Remora Gore Typhon Stavros Hydropod Photon Walker Jotun, Sacred Guardian Flux Blaster Rhino Hephatat Pantheon Perfect Paladin G-60 Thunder Neonyte Sentinel Reborn Scorpic Scavenger Hexidac Hover Pod Lithid Vortex Blitz Buzzers Boreback Lernaean Hydra Energy Spiker Pulsebot Undertaker Epic Imperial Purger GDR Battle Suit GDR Infantry Plunderer Scythos Infected Scythe Blighted Sac Scythe Overseer Epic Siege on Kor Landmine Mammoth Tank Cannon Wall Arachis Gelerin Goreus Xiotic Epic Jotun Tempest Hold Drift Light Frost Bite Karkinos Breakthrough Deathtrap Pursuer Epic Blightbloom Infected Spire Bloom Sporscism Faction Reward 所属Factionのレベルと、自分のLoyaltyを上げることで購入可能になるカード。(ゲームでの並び順、価格省略) Blinding Apprentice Polluted Blaster Full Power Trident Petrol Rig Barracuda Solitary Mech Sharpshooter Mobile Extractor Ravenous Dredge Warehouse Smash and Grab Razor Nightmare Ozeous Equalizer Wasteland Skimmer Savior Arachnous Shrouded Defiler Turbo Commando Emergency Fire Divinator Assailant Mongrel Rampage Widowmaker Earthshaker Fervor その他 大半がUnique。 Commander Bloody Mary Boris Daedalus Halcyon the Corrupt Lord of Tartarus Lucina the Wicked Mayumi Morgan Sidoze Skullkeeper Svetlana, Infectious Host Tabitha Thadius The Butcher Typhon Vex Xaedan Assault Abominable Raksha Anvil Apollo Avatar Ayrkrane Barrier Blight Devourer Bolster Xeno Brawler Bulldozer Burrower Canker Tooth Carnoid Centurion Chaos Swarm Crypt Mercenary Deranged Hunter Destructive Ram Diablo Dozer Tank Drake Earth Bane Elemental Elusive Panzer Engulfing Horror Executioner Exodrone Feral Scorpion Fighter Jet Forsaken Fortifier Gorepox Gorivore Gorrus Gravity Distorter Grimclaw Guerilla Leader Gun Raven Hades Heracles Hope Mason Hornet Drones Howitzer Hunter Hurricane Hygeia Immortal Infected Trooper Insanior Iron Maiden Iso Walker Jackal Claw Jet Trooper Juggernaut Justice Kilgore Kraken Lion s Mane Longshot Marksman Marshal Mech Aid Meteor Micromech Mizar VIII Mobile Command Mobile Fortress Monsoon X Mutilater Necarian Neverender Nightmare Hellion Obliterator Obsidian Orbo Pantheon Progeny Pathfinder Phantom Poseidon Predator Psycho Pylos Wagon Ranger Lieutenant Razogoth s Heir Realm Traverser Recurring Darkness Red Ox Repromancer Revoker Rift Fabricator Rifter Rumbler Scarab Shapeshifter Sica Sidewinder Slider Slug Borg Solar Powerhouse Soot Launcher Soulfurnace Special Forces Spirited Conscript Splicer Stealth Dispatcher Stealthy Niaq Subterfuge Suppressor Talon Tartarus Anomaly Terraformer Terror Teslatank Thunder Crag Titan Vengeant Venomous Raptor Viper Xanadu Xillafang Zerbur Structure Acropolis Blood Wall Bridge of Destiny Invix Source Noxious Den Warpway Fortress Action Sabotage ▲/目次 Promotional #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (promotional.png) Assault Abducter Acidic Burst Adamantite Armor Agrius Allogarb Ancient Stalwart Animus Araquanid Arion Auger Tank Barricade Wrecker Beam Cannon Black Ops Blight Spawn Bloodwings Brain Sucker Bulging Mantis Buzz Slicer Cadaver Fiend Calypso Celerity Sprinter Cog Fist Credo Master Darkwing Archer Demipyre Demolition Bot Demon Desolate Sage Destroyer Diesel Dirge Disciple Drake Tooth Erelim Ferralkin Ferrojack Festerich Flux Track Force Breaker Forge-Seared Tank Gallant Knight Gargantuan Gearhead Gorgon Gouger Grim Specter Gristle Tooth Groteske Guardian Mech Hammer of Scion Hammerhead Headless Stalker Heart of Corruption Hekatonchires Hellgazer Hoplon Imperator Veyr Incinerator Ironside Jynwroth Leviathan Kapak, the Deceiver Killstar Screamer Kor s Vengeance Lich Lodestar Lurking Carrier Manta Marrow Aileron Mawmite Mech Walker Mesa Trekker Metalhead Missile Launcher Mist Skulker Molgator Nest Weaver Night Ranger Olympian Orbo the Wrathful Ospry Outfitted Scow Parasite Pharos Phaseid Pip, Epic Arbiter Pitbull Powered Spearman Primus Ram s Head Rapier Ravenous Beast Reclaimer Requiem Retribution Ricochet Rolling Arsenal Rolling Ram Roughshod Rustler Ruthless Brute Scepter Selearo Sever Squid Sickle Slag Driller Smokestack Snareslip Splinterwing Staticopter Stinger STOVL Carrier T-46 Leonidas Test of Mettle Thule Hound Tiryns Trailblazer Usial Valentina Vulture Withersnap World Quaker X-5 Penetrator X8 Gunboat Xerotrox Zero Zutturghast Structure Absorption Shield Essence Gatherer Exalted Memorial Festering Wasteland Holy Laboratory Ion Chamber Machine Mill Necro Nest Orbital Shield Pulsating Bunker Relay Station Alpha Unstable Dynamo Waypoint Action Additional Support Revitalize Tactical Support ▲/目次 ほかの一覧表 Kongregateフォーラムでユーザが公開したスプレッドシート(ソート可能) http //haileon.com/TyrantDB2
https://w.atwiki.jp/saibakho/pages/98.html
Nokia Audiobooks 通常の音関係のファイルより容量を小さくでき、Audiobooksに適しているのかな、たぶん http //www.nokia.com/betalabs/audiobooks Old version 1.07 http //nds1.nokia.com/NOKIA_COM_1/Microsites/BetaLabs/applications/apps/AudioBookPlayer_1_07_s60_3x.SIS Nokia Audiobook Manager http //nds1.nokia.com/NOKIA_COM_1/Microsites/BetaLabs/applications/apps/NokiaAudiobookManagerInstallation.msi KD Player JAVAアプリの非常に高機能なMP3プレイヤー でもJAVAなので、「このアプリケーションでユーザーデータを読み取りますか?」とのメッセージが毎回、何度も表示されてしまう。 とてもおしいアプリ http //www.easter-eggs.net.ru/ KD Player v0.8.9 (English Version) http //www.easter-eggs.net.ru/KDPlayer/Languages/KD_Player_240x320_EN.jar KD Player v0.9.1 (Test) http //www.easter-eggs.net.ru/KDPlayer/091Test/KD_Player_240x320.jar Telstra Player mp3プレイヤー。オーストラリアの通信会社Telstra契約端末でのみ利用可能だったが、流出(流用)したため入手可能となる[Free] http //telstra.com/ http //www.limsoft.net/soft/util/598-telstraplayer.html http //www.limsoft.net/dl/598-n1-telstraplayer.sisx TelstraPlayer用itunesスキン http //www.geocities.jp/accord_702nk/telstra.html Audible Player Audibleフォーマット(.aa)のオーディオブックプレイヤーです。プレイヤーとしてだけでなく、Audibleで購入したオーディオブックの履歴を参照し、携帯端末用にダウンサイジングしたファイルをダウンロードする事も出来ます。プレイヤーを終了させても、聴いていた場所から再開するレジューム機能が付いています。ファイルはAudibleフォルダに格納したものを読み込みます。なお、iTunes等で販売しているDRM付きのm4bは再生出来ません。[Free] http //www.audible.com/ http //download.audible.com/AM50/SymbianInstall.exe The Filter ユニークなプレイリスト生成が特徴の音楽プレイヤーです。タグとiTunes Storeの推薦データを参照して、「この曲が好きならこういう曲はどう?」的なプレイリストを自動的に生成します。推薦データがない場合は、タグの情報に基づいてオンライン(AI経由)で推薦データを引っ張ってくる事が出来ます。ID3タグのバージョンが2.3以降のmp3であれば、アートワークの表示も可能ですが、iTunes標準のm4aは再生のみの対応となっているようです。日本語にかなり弱く、文字化けの他、日本語表記のプレイリスト等を選択すると落ちたり、再生できなかったりと不安定です。 そもそもインストールする際に「アプリケーションが電話機と互換性がありません。続行しますか?」と表示される。それでもインストールできるが残念な雰囲気が漂う。また登録しないと通信できない[Free] http //www.thefilter.com/download.html http //mobile.thefilter.com/download/thefilter.sis DJ MIXER 二曲の音楽を混ぜれる。カラオケモードもあるがちゃんと動作するかは不明。 一応MP3を再生できる。 動作が重い。 http //darlamack.blogs.com/darlamack/2007/06/nokia-nseries-d.html http //darlamack.blogs.com/Downloads/DJMixerNSeries.zip MSI Blue Player i.TechのBluetoothワイヤレスヘッドフォンを購入すると付いてくるドライバ なんとステレオで聞けるとの事だが、対応してないヘッドフォンだと数十秒で再生がとまるらしい http //www.itechdynamic.com/en/download_en.asp http //www.itechdynamic.com/en/download_MIME.asp?filePath=Driver/BluePlayer_MSI_SDK30_0814.zip Packet Video Player NOKIA FRANCEで配布されていたメディアプレイヤー。 1998~2006年に活躍してたのかな、今はもう更新されてないらしい http //www.nokia.fr/A4364277 http //www.packetvideo.com/ http //www.nokia.fr/NOKIA_FRANCE_16/Get_Support/Software/Text-to-Speech/files/pvPlayer_Nokia_N73_N80_E61_04_21_32_01_FR_CH_signed.SIS XENOZU YouTube player YouTubeを観るアプリ 再生にRealPlayerを使ってるのかな。 RealPlayerのアクセスポイントなどの設定に気をつけたほうがいいのかもしれない http //store.ovi.com/content/6FC7C4787DDDE464E040050A853237A8 http //www.xenzu.com/index.html Chromatic Tuner 楽器のチューニング支援アプリかな http //hqh.unlink.org/s60/index.php